Adventure in Humongous Cave
How to best demonstrate the capabilities of your text adventure authoring
system (the Master’s Edition of the Adventure Game Toolkit) but to port the
latest and greatest hit title using it? Well, one outta two ain’t bad — the
programmer focused on re-implementing ADVENTURE , the revolutionary mid-’70s
faux-fantasy treasure-collecting cave crawl text adventure.
But why ape a project if you can’t add anything new to it? ADVENTURE was
faithfully reproduced, and then enhanced: starting from the early tally of 350
points, the new content from David Platt’s 550-point version was
incorporated… and then further subsequent embellishments and expansions
added up ultimately to 1000 mighty points of puzzling. (The Inform port goes
one further, for a “lousy last point” total of 1001.)
An additional bonus challenge to be the first to uncover 10 “secret words”
contained in the game was incorporated into this release, initially boasting a
cash prize of $100! … and later left in as an optional, prizeless challenge
atop the game’s classic hunt for virtual treasures.
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