This content requires the base game A.V. on Steam in order to play.
## About This Content
## Full soundtrack from A.V.
This includes two different versions, an album and raw version. The Album
version is compressed to .MP3 files and organized like a traditional
soundtrack. This version plays in the Steam Music player for enjoyment in any
game. The raw version is laid out more like how the files are actually
imported into the game. This version is distributed in loss-less .WAV files,
which can take up a lot of space. Users can delete a version if they do not
want it.
## Track List:
Album Version (Compiled MP3 Files):
/FX/
AV_Mono – 6:29
CHIP_Mono – 12:22
enemy_fx – 1:10
Instrument_Tones_FX – 0:54
PreFireTones_fx – 0:14
PylonActivation_fx – 2:10
UI_fx – 0:50
uncatorgized_fx – 1:14
/Music/Promotional
IGF_Final – 3:57
Unreleased1 – 2:08
/Music/Zones
Zone 1 – Master – 0:51
Zone 2 – Master – 4:48
Zone 3 – Master – 3:25
Raw Version (Raw WAV Files):
/FX/
av_hit – 0:01
conduit_hum – 0:03
crusher_close_lfo – 0:08
crusher_close_midChord – 0:08
crusher_close_upHalfOctave – 0:08
crusher_open_lfo – 0:08
door_move – 0:03
hum_generic – 0:08
hum_generic_breaks – 0:08
instrument_acquire – 0:00
off – 0:02
on – 0:02
ping – 0:07
ping_recharge_pro – 0:02
player_collision – 0:00
player_collision_2 – 0:00
receptor_off – 0:02
receptor_off_partial – 0:00
receptor_on – 0:02
receptor_on_partial – 0:00
silence_of_a_pylon – 0:00
sonic_trigger_activate – 0:00
step_trigger_activating – 0:06
thump – 0:01
walk – 0:00
wubble_new – 0:01
/FX/Enemies
angelina_attack_full – 0:06
angelina_hit – 0:01
angelina_recover – 0:01
enemy_Alert – 0:02
enemy_Attack_Ground – 0:02
enemy_Attacking Hover – 0:02
enemy_Enemy Freeze – 0:02
enemy_ground_Recover – 0:02
enemy_Hover_Boost – 0:02
enemy_hover_Recover – 0:02
enemy_idle – 0:13
enemy_Idle_Ground – 0:02
enemy_Idle_Hover – 0:02
enemy_Jenny_Dmg – 0:02
enemy_Jenny_Fire – 0:02
enemy_Moving_Hover – 0:02
enemy_patrol_bleep – 0:02
enemy_RAM_prep – 0:01
enemy_RYAN_RAM – 0:01
enemy_RYAN_RAM_hit – 0:02
enemy_scramble – 0:02
enemy_spot – 0:05
enemy_TERRY_Fire – 0:02
enemy_TERRY_Move – 0:02
enemy_TERRY_Recover – 0:02
enemy_TERRY_Retreat – 0:02
enemy_VLAD_RAM – 0:01
enemy_VLAD_RAM_hit – 0:01
/FX/InstrumentTones
ping_pre_fire – 0:00
Deact_Neg_Tone_Z1 – 0:02
Deact_Pos_Tone_Z1 – 0:02
Elasticty_Neg_Tone_Z1 – 0:02
Elasticty_Pos_Tone_Z1 – 0:02
Freezer_Neg_Tone_Z1 – 0:02
Freezer_Pos_Tone_Z1 – 0:02
Init_Neg_Tone_Z1 – 0:02
Init_Pos_Tone_Z1 – 0:02
Scrambler_Neg_Tone_Z1 – 0:02
Scrambler_Pos_Tone_Z1 – 0:02
Vel_Neg_Tone_Z1 – 0:02
Vel_Pos_Tone_Z1 – 0:02
Deact_Neg_Tone_Z2 – 0:01
Deact_Pos_Tone_Z2 – 0:01
Elasticty_Neg_Tone_Z2 – 0:01
Elasticty_Pos_Tone_Z2 – 0:01
Freezer_Neg_Tone_Z2 – 0:01
Freezer_Pos_Tone_Z2 – 0:01
Init_Neg_Tone_Z2 – 0:01
Init_Pos_Tone_Z2 – 0:01
Scrambler_Neg_Tone_Z2 – 0:01
Scrambler_Pos_Tone_Z2 – 0:01
Vel_Neg_Tone_Z2 – 0:01
Vel_Pos_Tone_Z2 – 0:01
Deact_Neg_Tone_Z3 – 0:01
Deact_Pos_Tone_Z3 – 0:01
Elasticity_Neg_Tone_Z3 – 0:01
Elasticity_Pos_Tone_Z3 – 0:01
Freezer_Neg_Tone_Z3 – 0:01
Freezer_Pos_Tone_Z3 – 0:01
Init_Neg_Tone_Z3 – 0:01
Init_Pos_Tone_Z3 – 0:01
Scrambler_Neg_Tone_Z3 – 0:01
Scrambler_Pos_Tone_Z3 – 0:01
Velocity_Neg_Tone_Z3 – 0:01
Velocity_Pos_Tone_Z3 – 0:01
/FX/PreFireTones
Deact_Pre_Fire_Z1 – 0:00
Elasticity_Pre_Fire_Z1 – 0:00
Freezer_Pre_Fire_Z1 – 0:00
Init_Pre_Fire_Z1 – 0:00
Scrambler_Pre_Fire_Z1 – 0:00
Vel_Pre_Fire_Z1 – 0:00
Deact_Pre_Fire_Z2 – 0:00
Elasticity_Pre_Fire_Z2 – 0:00
Freezer_Pre_Fire_Z2 – 0:00
Init_Pre_Fire_Z2 – 0:00
Scrambler_Pre_Fire_Z2 – 0:00
Vel_Pre_Fire_Z2 – 0:00
Deact_Pre_Fire_Z3 – 0:00
Elasticity_Pre_Fire_Z3 – 0:00
Freezer_Pre_Fire_Z3 – 0:00
Init_Pre_Fire_Z3 – 0:00
Scrambler_Pre_Fire_Z3 – 0:00
Velocity_Pre_Fire_Z3 – 0:00
/FX/PylonActivation
Deact_Pylon_Activation_Z1 – 0:10
Elasticity_Pylon_Activation_Z1 – 0:10
Freezer_Pylon_Activation_Z1 – 0:10
Init_Pylon_Activation_Z1 – 0:10
Scrambler_Pylon_Activation_Z1 – 0:10
Vel_Pylon_Activation_Z1 – 0:10
Deact_Pylon_Activation_Z2 – 0:06
Elasticity_Pylon_Activation_Z2 – 0:06
Freezer_Pylon_Activation_Z2 – 0:06
Init_Pylon_Activation_Z2 – 0:06
Scrambler_Pylon_Activation_Z2 – 0:06
Vel_Pylon_Activation_Z2 – 0:06
Deact_Pylon_Activation_Z3 – 0:06
Elasticity_Pylon_Activation_Z3 – 0:06
Freezer_Pylon_Activation_Z3 – 0:06
Init_Pylon_Activation_Z3 – 0:06
Scrambler_Pylon_Activation_Z3 – 0:06
Velocity_Pylon_Activation_Z3 – 0:06
/FX/UI/*
Ping_Ready – 0:02
Z1_Deact_Ready – 0:02
Z1_Elasticity_Ready – 0:02
Z1_Freezer_Charged – 0:02
Z1_Freezer_Ready – 0:02
Z1_Init_Ready – 0:02
Z1_Scrambler_Charged – 0:02
Z1_Scrambler_Ready – 0:02
Z1_Vel_Ready – 0:02
Z2_Deact_Ready – 0:02
Z2_Elasticity_Ready – 0:02
Z2_Freezer_Charge – 0:02
Z2_Freezer_Ready – 0:02
Z2_Init_Ready – 0:02
Z2_Scrambler_Charge – 0:02
Z2_Scrambler_Ready – 0:02
Z2_Vel_Ready – 0:02
Z3_Deact_Ready – 0:02
Z3_Elasticity_Ready – 0:02
Z3_Freezer_Charged – 0:02
Z3_Freezer_Ready – 0:02
Z3_Init_Ready – 0:02
Z3_Scrambler_Charge – 0:02
Z3_Scrambler_Ready – 0:02
Z3_Velocity_Ready – 0:02
/Monologues/
Mono_BPylon – 0:29
Mono_CentralDoors – 0:51
Mono_DPylon – 0:28
Mono_Enemies – 0:40
Mono_Freezer – 0:29
Mono_InitDeact – 0:48
Mono_Internet – 1:04
Mono_MainTower – 0:51
Mono_Ping – 0:35
Mono_Scrambler – 0:24
Mono_VelEl – 0:25
/Monologues/CHIP
CHIP_DeathEcho – 0:07
CHIPPleasEcho_Cond2 – 0:09
CHIPRantEcho_Sec1 – 0:28
CHIPRantEcho_Sec2B – 0:47
CHIPRantEcho_Sec3 – 0:34
CHIPRantEcho_Sec4 – 0:21
CHIPRantEcho_Sec5 – 0:27
CHIPRantEcho_Sec6 – 0:27
CHIPRantEcho_Sec7 – 0:18
CHIPRantEcho_Sec8 – 0:27
CHIPRantEcho_Sec9 – 0:43
CHIPRantEcho_Sec10 – 0:23
CHIPRantEcho_Sec11 – 0:30
CHIPRantEcho_Sec12 – 0:13
CHIPRantEcho_Sec13 – 0:40
CHIPRantEcho_Sec14 – 0:21
CHIPRantEcho_Sec15 – 0:30
CHIPRantEcho_Sec16 – 0:19
CHIPRantEcho_Sec17 – 0:25
CHIPRantEcho_Sec18 – 0:12
CHIPRantEcho_Sec19 – 0:30
CHIPRantEcho_Sec20 – 0:33
CHIPRantEcho_Sec21 – 0:23
CHIPRantEcho_Sec22 – 0:26
CHIPRantEcho_Sec23 – 0:25
DemoRantEnd – 1:08
/Music/Promotional/IGF Trailer
IGF_Deactivator – 3:57
IGF_Elasticity – 3:57
IGF_Freezer – 3:57
IGF_Initiator – 3:57
IGF_Master – 3:57
IGF_Scrambler – 3:57
IGF_Velocity – 3:57
/Music/Promotional/Unreleased
Unreleased1_Deactivator – 2:08
Unreleased1_Elasticity – 2:08
Unreleased1_Freezer – 2:08
Unreleased1_Initiator – 2:08
Unreleased1_Master – 2:08
Unreleased1_Scrambler – 2:08
Unreleased1_Velocity – 2:08
/Music/Promotional/Zone1
Zone 1 – Deactivator – 0:51
Zone 1 – Elasticity – 0:51
Zone 1 – Freezer – 0:51
Zone 1 – Initiator – 0:51
Zone 1 – Master – 0:51
Zone 1 – Scrambler – 0:51
Zone 1 – Velocity – 0:51
/Music/Promotional/Zone2
Zone 2 – Deactivator – 3:25
Zone 2 – Elasticity – 3:25
Zone 2 – Freezer – 3:25
Zone 2 – Initiator – 3:25
Zone 2 – Master – 4:48
Zone 2 – Scrambler – 3:25
Zone 2 – Velocity – 3:25
/Music/Promotional/Zone3
Zone 3 – Deactivator – 1:47
Zone 3 – Elasticity – 1:47
Zone 3 – Freezer – 1:47
Zone 3 – Initiator – 1:47
Zone 3 – Master – 3:25
Zone 3 – Scrambler – 1:47
Zone 3 – Velocity – 1:47
Minimum System Requirements | ||
CPU | Any | |
Graphics Card | Any | |
HDD Space | 1600 MB available space |
Minimum System Requirements | ||
CPU | Any | |
Graphics Card | Any | |
HDD Space | 1600 MB available space |
Minimum System Requirements | ||
CPU | Any | |
Graphics Card | Any | |
HDD Space | 1600 MB available space |