Summary
A-Type
## Description
Built around a shoot’em’up engine developed in 1994, A-Type was put together
using ripped graphics from the famous R-Type for the 32K game compo at the
Mekka/Symposium demo party in 1998. Though the game is superficially similar
to R-Type, it features a different level layout (only one level to fit into 32
kilobytes) and different playmechanics. Your ship has autofire, and the
enemies, while rather stupid, can absorb a lot of shots. The weapon upgrade
pods are there, but you lack R-Type’s famous “Force” as well as the charged
power shots. The game does not end with a boss battle, instead the level
shrinks until you crash into a greeting message!
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