A Shadow From Beyond is a Lovecraftian inspired take on a roguelike game.
The player must explore a randomly generated neighborhood, kill twisted cultists and un-summon monsters from beyond our realms.
It features puzzle based un-summoning events using a complex magic system built from a basic arrangement of a small number of symbols.
A Shadow From Beyond is the second game of my One-Month-Game projects, it was built between March 6th to the 30th. I did not make this game alone, I worked with a great group of people.
Programming – Anshul Goyal, David Baron
Design – Aidan Green, Scott Morin
Art – Sean Noonan (everything that animates), Aidan Green
A Shadow From Beyond was developed by Spyral 99, Released in 2013-04
A Shadow From Beyond was Released on Windows,Mac
A Shadow From Beyond is a Single Player game