A Lenda da Gávea
Two million years ago, a spaceship crashed on what is today the Brazilian
coastline. The alien survivors of the crash buried the radioactive wreck and
the body of the ship’s captain inside a huge rock and carved his likeness on
it. On present day U.S.A., the Army starts experimenting with mind-altering
technology on a few subjects. One of them enters a trance and starts relaying
what happened all those years ago in Brazil. The U.S. government decides to
investigate these claims by deploying troops near the Pedra da Gavea, the only
structure matching the description on the Brazilian territory. An alpinist
hired by the Army as a guide discovers the plot and sends secret military
documents to a friend, hoping he could unveil the mystery hidden inside the
rock.
A Lenda da G avea is a text adventure from Brazil made with the G.A.C.
utility. The parser is not as sophisticated as the one found on Infocom games,
but it is a step-up from the verb-noun parser of Scott Adams adventures (it
can’t process chain commands, but understands pronouns).
The game’s main objective is to gain entrance to the Gavea rock. In order to
accomplish this, the player has to collect several objects that are scattered
around the area of dense vegetation surrounding it. Some of these objects are
useless, intended as red-herrings. On the screen there are two pictures of a
snake. As a warning, when approaching a dangerous situation they transform
into pictures of an anthropomorphic figure of death. Even though the game is
entirely written in first person, the game bizarrely warns about being hungry
and thirsty. If the player don’t drink or eat something in the game, after a
few turns the death screen comes up.