a dream? – a poetic experience
* An artistic puzzle platformer about different facets of life and personal experiences and expressions.
* Each level represents a personal theme, which is conveyed through the level composition, challenges and soundscape and is narratively structured around a poetic structure.
* The association between movement and sound is an elemental aspect of the game and the soundscape is generated based on the interactions of the player.
* In Japanese culture the frog is seen as a symbol of luck and throughout the progression of the game each step reflects the small steps and jumps we as humans do to progress in our lives, ambitions and dreams.
**Game Mechanic**
* While the player only controls the jump of the frog (direction, strength and time), the dynamism of the levels creates a number of varieties and challenges.
* Dynamism is created through the fact that landing creates ripples, which affects other elements in the level based on their characteristics.
* Ripples are created not only by the player, but by any other frogs in the level, similar to the effects other people have in one’s environment.
a dream? – a poetic experience was developed by inochi.life, Released in 2016-11-24
a dream? – a poetic experience was Released on Windows,Mac,Linux
a dream? – a poetic experience is a Single Player game