Open world, many plots, especially suitable for trying what you dare not do
## About This Game
The game was originally created and released by DRILL Games, which is a
personal studio.
Please read the game description carefully, which is very important for you to
decide whether to buy the game or not.
Game information is based on this. Information from other channels or media
may lead to some misleading results.
Introduction to the game—————————————-
Story of Baishizhou is a small and medium-sized independent game made by one
developer.
Q&A————————————————————-
Q: Is the game an open world game?
A: The game is played in an open world game mode, but it is not an open world
with a huge map, but a compact map. There is only one street in the real
Baishizhou (explained below on the geographical knowledge of Baishizhou).
Although Baishizhou is small, there are many shops, and its population density
is very high. There are 150,000 people living in it! It is in these places
that the game unfolds its story.
Q: Why is the place of the game Baishizhou?
A: Firstly, the author of the game lived here for more than two years and was
very familiar with it. Secondly, considering the cost of production, it is
impossible for him to make a huge map like a large team. As for the old
Baishizhou reform, the author has set up a project and made almost the same
one. Some people have told him that he knows about the old change, which is
not mentioned in the game at present.
Q: Is the game a part-time simulator?
A: There are simulation games in the game. Part-time work is only one part of
them. There will be more simulation games in the future updates, such as disco
(soon to be launched), such as hospitals (later versions). These places can
also be consumed except for part-time work. Of course, the current version has
no other consumption besides diet, but it will soon be launched. Free updates
will have other consumption patterns
Q: Why not make a huge map of the game?
A: First of all, considering the cost of personal production, one cannot make
a huge map, but this is not the most important reason.
The author himself spends much more time playing simulated life than playing
open world games, so he prefers simulated play. Referring to the map of
simulated life is actually compact, because the map simulation is not easy to
develop, and more is based on the plot. Considering the cultural background,
China’s national conditions tend to be compact. This is not to say that China
is small, but that most people actually work in a two-point, one-line mode. If
you make a big map and drive freely everywhere, it is more like a sparsely
populated country. In China, you may have to make a traffic jam simulation
just like China, so even if I have a lot of money. It’s a tendency to make
compact maps.
Q: About Game Style and Picture Quality
A: This is entirely a personal preference. At present, the style of painting
is realistic and Q-oriented, and the environment is realistic and bright; the
author is not interested in the high models of 3A games, just as some people
like pixel games and some people like 3D games; because independent games
still have to adhere to a little personality to have an independent flavor.
Other related questions and suggestions can be found on the official website.
Background of the game————————————————
Time Setting: 2000-present
Location: Baishizhou(English means White Stone State), a well-known village in
the city in Shenzhen, China; located in the NanShanQu of Shenzhen, between the
Window of the World and the Science Park, it is separated by Shennan Road into
upper and lower white stones; the place set by the game is lower white stones,
and the real lower white stones are only one street. Although Baishizhou is
small, there are many kinds of shops. Everything, the population density is
very high, there live 150,000 people! The location of the game is the street
from Shizhou Middle Road in Baishizhou to Meilu Jinyuan to Village in the
city.Almost all migrant workers start from places like this and start their
dream-driven journey of urban life.
As a player, you are just coming to Baishizhou, a village in the city. You
will start your life from this broken rental house.
Game play:
Open world, many plots, especially suitable for trying to dare not do things;
in the game you can do a lot of things, can work, take-out, buy things to eat,
pack, rent a house, such as small things in life, you can trigger a variety of
plots to achieve various unexpected achievements, or degenerate into
ignorance. You can also sit around and eat and die all day long; in short,
this is an open world of simulation and plot.
Game Culture:
The game tells the story of the protagonist who graduated from 2000 Millennium
School, went to some cities and mainly worked in Shenzhen, and rented and
lived in Baishizhou.
The protagonist will get some tasks, meet some people, have some stories, the
game has no end, the protagonist may die; the final outcome is not the same,
according to the protagonist’s ability, emotion and random events to determine
the outcome;
Game style:
Generally speaking, the slightly decadent style of the game will not be more
radical in performance and excessive pursuit of graphic extremes; instead,
focus on the performance of the plot, the performance of details of life; more
in line with the personality of the players to gradually promote the progress
of the game, or climax, or flat.
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel i5以上 | Intel i7-2600以上 |
RAM | 2000 MB RAM | 8000 MB RAM |
OS | Windows 7 | Windows 10 64Bit |
Graphics Card | GTX730 | GTX1050 |
Direct X | Version 9.0 | Version 11 |
HDD Space | 500 MB available space | 2000 MB available space |
- A Hole In Space
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- A Day
- (Early Access Optional) Dudes on a Map: Game Master
- Lucid Cycle
- //TODO: today Original Soundtrack
- A Conversation With Mister Rabbit
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- 4 Witch Seasons & Convenant
- a guard walks into a tavern
- The Help Desk
- eemmmpty
- Tsinghua-style student life