Fantasy Shift was my very first game development project. I created it in GameMaker Studio using their programming language, GML. I used this project as my foundation into the game development workflow. I had no experience in programming or pixel art, but [...]
“An expansive adventure. Dialogue… everywhere. Cutscenes… everywhere. Grinding… everywhere.” Adventure Awaits was developed by Pixcel Studios, Released in 2015-06-04 Adventure Awaits was Released on Windows Adventure Awaits [...]