This game was made within a week for the Experimental Gameplay Project March 2010 theme “10 Seconds”. You have 10 seconds to drag and swing the PAINcube around the arena to knock off the little dudes. Knocking off a green dude will provide you [...]
A macro-oriented RTS that trades twitchy gameplay, APM, and worker micromanagement for thoughtful gameplay, epic fleets, and foofy nobles with their convoluted feudal politics. Her Majesty’s Royal Space Armada was developed by nihilocrat Her [...]
A simple, accessible-yet-difficult, fwooshy, “feel good” flight sim. Blow things up on an infinite number of procedurally-generated islands, but watch out for volleys of missiles; when you die, you’re dead. SkyRogue was developed by [...]
SWOOOORDS! Colon Lords of the Sword is a cooperative dungeon-crawling brawler for up to 4 players. It’s inspired by Gauntlet, Golden Axe, Bastion, and Spiral Knights. * Delve deep into procedurally-generated dungeons, brutally defeating swarms of [...]