Any critic will tell you that the longer you spend reviewing a particular medium, the harder it is for it to surprise you. Giving credence to the old adage “there’s nothing new under the sun,” features and mechanics crystallize into predictable genres, [...]
Video games frequently use mental illness as a mechanic, but developers rarely use games as a vehicle for exploring or commenting on the realities of mental health. Hellblade: Senua’s Sacrifice, a new game from Heavenly Sword developer Ninja Theory, [...]
When developers set out to make team-based games, Overwatch is what they’re hoping to achieve. In Overwatch you can play as a giant, super-smart gorilla who leaps into battle and blasts enemies with a gun that spews electricity; a gun-slinging cowboy who [...]
In a year filled with wonderfully realized open world games — The Legend of Zelda: Breath of the Wild, Horizon Zero Dawn, Nier: Automata — it’s difficult to wander around the world of Agents of Mayhem and not feel an overwhelming sense of missed [...]
Nobody does “Survival Horror” like Shinji Mikami. The Evil Within 2, the upcoming sequel to Mikami’s bloody, brutal post-Resident Evil horror franchise, continues in the tradition he founded. It’s a third-person shooter that seeks to terrify by putting [...]
Can Uncharted survive without Nathan Drake? That’s the question developer Naughty Dog sets out to answer in Uncharted: The Lost Legacy, a side story that extends the franchise past Uncharted 4: A Thief’s End, which officially brought his story to a close. [...]
In a world governed by logic and reason, Knack 2 shouldn’t exist. The original 2013 action-platformer launched alongside the PlayStation 4, and its moderate commercial success can largely be attributed to the lack of other exclusives on the market at the [...]
The duel was not going particularly well for me. While working through this Absolver review, I’d gotten careless and underestimated another of the dozens of random, artificially intelligent fighters who populate the game’s world. I was about to die. I’d [...]