Full Physics Massive Multiplayer.
## About This Game
You have to control the animal in an uncompromising struggle for survival.
Each has its own individual characteristics: mass, speed, manoeuvrability,
damage, skin thickness, absorb and dry. The battle takes place on land, in
water and in the air. Water is a major resource that activates regeneration
and prevents death from thirst. You can distance yourself, but the drought
begins and players are forced to go to a risky rapprochement in the fight for
the last water.
## How not to became Food
* You need water, just put your head in it.
* Water goes out, it’s inevitable.
* Use claws, jaws, hooves, horns and beaks in the fight for last water.
## Early Access Features
* The game is based on a sensitive sync of complex skeletons. Each part of the body, when collide with an obstacle, affects the movement according to its proximity to the center of gravity.
* Sound appears through physical interactions. It feels authentic, and I think more surfaces will be added.
* Animals not invented, only used. Fourteen species are available: bear, boar, crocodile, crow, deer, eagle, elephant, fox, goat, owl, hippopotamus, lion, rhinoceros, wolf. Their numbers are limited to common sense. This does not mean that new animals will be actively added, but in the future, it will probably be part of a season cycle.
* I look at the simulation as a potential single player mode in which you could create battles, by controlling behaviors.
* After obtaining sufficient data, detailed statistics for each species, player ratings, statistics, graphs, etc., will be available.
Minimum System Requirements | ||
CPU | Intel Core i5-2500K / AMD FX-8350 | |
RAM | 2 GB RAM | |
OS | Windows 7 SP1 (64-bit) | |
Direct X | Version 11 | |
HDD Space | 3 GB available space |