This content requires the base game Ascension: Deckbuilding Game on Steam in
order to play.
## About This Content
## Endless possibilities await…
Long ago, the god Adayu lost his grips on reality, and in his madness,
unraveled the realms of Vigil. Heroes from the four factions rose to save
their shattered world, and from the ashes rose a new world, New Vigil.
Even after Adayu’s redemption, New Vigil remained littered with portals to
previously unreachable worlds – a final gift from the mad god. One such world
was the Dreamscape, a realm of dreams and nightmares, where no conscious being
was ever meant to enter.
It wasn’t long before the factions of New Vigil found their way into the
Dreamscape, and a war for dominance began. Thousands upon thousands dies in
that realm, a place death’s icy fingers had never touched, and the Dreamscape
began to wrap.
Pasythea, the Aegis, Guardian of the Dreamscape, witnessed the corruption of
her realm and feared that a prolonged war would mean annihilation for
conscious and unconscious beings alike.
Pasythea chose to banish the factions from her domain, forcing champion after
champion back into the conscious world. In her final moment, mortally wounded
by Emri, Champion of the Void, the Aegis warded the gate to the New Vigil,
cutting off the Dreamscape forever.
New features:
Insight
Insight is gained through various card effects and Dreamborn cards (see
below). Unlike other resources, you do not lose unspent Insight at the end of
your turn.
In Ascension Delirium, players start with different amounts of Insight. The
player who goes first starts with zero. The player who goes second starts with
1, third starts with 2 and fourth starts with 3.
Dreamborn cards
Dreamborn cards can be identified by their Dreamborn card frame.
When a Dreamborn card enter the center row, EACH player gains 1 Insight.
Additionally, when a player acquires a Dreamborn card, ONLY THAT player gains
1 Insight.
Recur
When you play a card with Recur, first gain the effect listed above the Recur
text. Then, you may spend Insight equal to the number listed for the Recur
cost. If you do, gain the effect of the card a second time. You may only use a
Recur ability once per card.
Fate – Auction
When a card with Fate Auction enters the center row, players may bid Insight
to gain the effect listed underneath to Fate text. Starting with the active
player and moving clockwise, each player may bid Insight. To bid, a layer must
bid at least 1 Insight, must bid higher than the current bud and cannot bid
more Insight than they have. If a player chooses not to bid or can’t bid, that
player is out. Players continue making bids until one person is left in the
running. The player that wins the Auction must pay Insight equal to their
winning bid and copies the effect of the Auction card immediately.
Delirium Die
The Delirium Die is a special Ascension 6-sided die that can be rolled to gain
different effects. During a player’s turn, that player may spend 5 Insight to
roll the Delirium Die. When the die is rolled, the player gains whatever
effect is listed on the side facing up.
Minimum System Requirements | ||
CPU | 1 GHz | |
RAM | 1 GB RAM | |
OS | Windows XP SP2+ | |
SOUND CARD | Any |
Minimum System Requirements | ||
CPU | 1 GHz | |
RAM | 1 GB RAM | |
OS | Mac OS X 10.8+ | |
SOUND CARD | Any |