***DISCLAIMER***
At the moment this game is in its early prototype stage. (DL available)
Please be patient and wait for further updates.
Current stable version: 0.03 Alpha.
It is running in a weird aspect ratio, the resolution however can be changed, and the window is resizable.
The game is built using Unity3D and DirectX11, you might need a DirectX11 card for it to play.
***END OF DISCLAIMER***
NOW WITH ACHIEVEMENTS!
More achievements to come.
Endlessjumper is an endless platform jumper game with a simple art style.
The game has you bouncing on platforms to get higher and higher up, with the purpous of getting to the highest point and to get the highest score.
Many dangers lurk ahead, like red cubes that kill you if touched, and the invisible kill boundary just below the cameras viewport…
Ok, at this stage there’s not much danger, or that many features in the game to be honest. But more features will come as more updates will roll out.
Features that already are in the game:
Bouncy Platforms, land on them and bounce.
Random Platform placement along the X axis.
Teleport walls, enter the right wall to come out the left wall, and vice versa.
Coins, 1 point coins and 2 point coins.
Killobjects, objects that kill the player if touched.
Blocker platforms. Platforms that block you, kinda.
Manual jumping mechanic, press up, w or space to jump. Has timer.
Manual falling mechanic, press down or s to fall down. Has timer.
Background models.
Random Cloud placement along the X and Z axis.
Random Foreground objects, they are slightly randomly placed along the X and Z axis.
Sound Effects for their respective object: Bounce sfx for bouncing, coin sfx for coins, etc.
Background music, music playing in the background, and randomly chosen.
Day and “night” cycle, as a “powerup”.
Many Easter Eggs.
A Main Menu, with Play, Exit, Credits and Options menu.
An animated intro. Skippable π
Credits, press any key to get back to the main menu.
Exit back to main menu, press escape, then Y or N. Y gets you back to the main menu, N to keep playing. This pauses the game as well.
Image effects. Effects like DOF, SSAO, Edge detection, Bloom and Vignette.
Support for all resolution options.
More graphics options, both in the launcher and ingame (ingame menu that is).
Custom character model. With animation.
Cloud Layer, different theme when reaching 2000 unit/m in height.
END – A large spherical object, located at the top of the world, try touching it.
Achievements, various tasks that might spice up the gameplay.
Planned Features:
Two gamemodes, Story, and Arcade. The Story mode will contain the random level with random platform placement, while the Arcade mode will have custom built level with careful platform placement. The Arcade mode will be built to test your skills, and will require precision, trial and error and memorization.
Custom UI. Less basic text, more custom designed UI.
DirectX9 support. As it is, its exported using DirectX11, so DirectX9 users might not be able to play it.
Altitude highscore. Keeps a locally stored highscore of your highest altitude.
More valuable coins. More coins = More score.
Score multiplier. A powerup on a timer, multiplying 2 times, 3 times or even 4 times.
More powerups. Superjump, invincibility, flight, party mode (aka seizure mode), etc.
Moving platforms. Platforms that move on the X axis (horizontally).
More platforms. With their own distinct properties, like teleporter platforms, point reducing platforms, and more platform designs.
A more indepth ingame tutorial. Optional through the main menu.
More easter eggs.
I have also forgotten to change the intro text from moddb to indiedb, though it makes little difference. More music. And having the soundtrack ship with the game.
Wider playfield at certain altitudes.
More dangers. Falling objects, some that will just simply block the player, and some that will kill the player.
A lives/hitpoints system or a healthbar.
Possible asynchronous online capabilities??? online leaderboards???
Possible level editor??? Probably not, but I’ll try.
Possible Mac and Linux ports… maybe…
I’ll make updates when ever I can, in the mean time try out the prototype.
By the way, there are easter eggs within every update.
Endlessjumper was developed by One Month Studio
Endlessjumper was Released on Windows
Endlessjumper is a Single Player game