Summary
Boom Blox is a action puzzle game developed in conjunction with Steven Spielberg. The objective of Boom Blox is to keep a structure made of blocks from being knocked down or to knock over a structure using the Wii Remote to throw, shoot or grab colorful character-based blocks through 300 levels through five worlds.
The game utilizes a realistic physics-based system. Depending on how a projectile is thrown and at what angle, the blocks will react accordingly, and collapse based on the real-time action.
| Game Analysis | Boom Blox is a puzzle video game for the Wii console, mobile devices and N-Gage 2.0 developed by EA Los Angeles in conjunction with film director Steven Spielberg. The game was released on May 6, 2008, in North America and on May 9, 2008, in Europe. The N-Gage version of the game was released on December 3, 2008.The game presents a series of physics-based puzzles, the objective being either to keep structures made of blocks from being knocked down or to knock them over by various means, using the Wii Remote to throw, shoot, and grab at the blocks.Boom Blox features a realistic physics system; the angle at which a projectile is launched and how fast it is thrown as well as the mass of the projectile and the type of blocks it comes into contact with influence the results of an action. | |
| Optimization Score | 10 | |
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							Boom Blox Game Series [View Boom Blox Full Game Series]
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						Trailer
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