Spiders, the team of GreedFall, is a small French development team. Although it does affect the details and performance of the game, the rich content and freedom it presents are even more impressive. The game received high evaluation at the time of begining sale, but the positive rates has decreased now, which is inseparable from the lack of development funds. So how about this game? let’s have a look.
[The colonial era in which technology and magic are intertwined]
The background of Greedfall is set in the 17th century, players will embark on an island far from home to save the country, players will experience a variety of religions, colonies, forces and the whole world filled with magic.
From the beginning of the game, players can feel the strong medieval style. The noble palaces and costumes of the nobles, the beak doctors holding the test tubes and the strange disease that turns the blood into black all bring the players into the era. The graphics of Greedfall is sometimes good but sometimes bad, some scenes make people feel like they are in the painting pictures, but in some places, they can obviously feel the roughness of the details, and the modeling and movement of the characters are also relatively stiff. It is one of the reasons why many players give it bad review. But for a development team with only 50 developers, it’s too difficult to disign a high graphics quality.
In essence, this is an RPG game based on plot and exploration. The battle does not occupy a large proportion in the whole experience process, but the script and the direction are quite rich. In the dialogue, the player is free to choose the direction of the story and the way to complete the task. At the same time, it will affect the relationship with the various forces in the game. In the hostile forces, there must be some trade-offs. The story will also be based on the player’s choice. Certain changes, endings will also present different results for this series of choices. For example, when you are planning to deal with guards, you can choose to bribe, persuade, and use force. These methods will also be related to the player’s added points. There is also a concept of time in the game, day and night will have different effects for certain tasks. The entire game process plus the branch line will be more than 40 hours, the content of the script is rich and fascinating.
[Traditional career and battle system]
Like many traditional RPG games, players can choose one of the warriors, mages, and guns at the beginning. The three different professions have different fighting styles. Players can also choose other professional skills as the game advances. The two games mentioned in the battle mode and the preface do have many similarities. Players can use cold weapons, firearms and even magic to attack the enemy. In particular, the gameplay can be paused for tactical operations at any time to let the players of ‘Dragon Age’
The character’s attributes are divided into six categories, which can affect the corresponding weapon level that the player can equip. For example, if the power level is insufficient, the advanced blunt weapon cannot be equipped, so the player can only select the attributes of the main occupation when the previous points are insufficient. So what do you do with a restrained enemy? This requires a suitable companion. In the process of taking risks, players will continue to meet new partners. They also have careers and specialties. Therefore, matching the right tabble strength according to their own needs is also the key to winning.
In addition to attributes, talent is also a very important factor in the game, talent determines the style of the game. Enhancing the charm will have a higher success rate when negotiating with the NPC and the teammates will be more powerful, and the intuition will unlock more contextual conversations and make it easier to find scattered resources. Players can choose the way they like to explore the world, and of course these decisions will also affect the development of the event.
[Details need to be improved]
GreedFall has a very free way of exploring and enriching the plot, but this does not hide its problems.
In addition to the unsatisfactory and rough picture quality, the rigid and repetitive movements directly affect the battle.
This story is really rich but there are also many bugs. If you want to sneak into a enemy place, you only need to put on their clothes. Your hat, gloves and boots are all enemy style, then they can’t find you. The most criticized of this game is too draggy and bad translation. The map of the game is not small, but in the city, players can only choose to walk and can not use the riding tools such as mounts, so players need to run arount between two places. The simple running will inevitably make the game look a bit boring, and the screen and the awkward angle of view conversion make the player prone to dizziness. Secondly, when choosing a female character, it is often called a cousin by the younger brother. In many places, there are obvious signs of machine turning.
[Summary]
GreedFall has limited the quality of the game due to lack of funds and too few developers. It may be a bit disappointing for some players who have high expectations for this game.
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