Princess has disappeared, and her statues are under attack!
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete Royal Detective: The Princess Returns game walkthrough featuring annotated screenshots from actual gameplay!
Amanda Barrera
https://www.bigfishgames.com/blog/walkthrough/royal-detective-the-princess-returns-strategy-guide-hints-cheats-codes-tips-tricks/
Welcome to the Royal Detective: The Princess Returns Walkthrough.
Princess has disappeared, and her statues are under attack!
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete Royal Detective: The Princess Returns game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!
This walkthrough was created by Chrissi and Kristofer Ducotey, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Walkthrough Menu
- General Tips
- Chapter 1: Town Gates
- Chapter 2: Black Lake
- Chapter 3: Forest Glade
- Chapter 4: Grieving Angel
- Chapter 5: King’s Study
General Tips
- This is the official guide for Royal Detective: The Princess Returns.
- This guide won’t tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: Town Gates
- View (A).
- Send (@-B); receive LASSO.
- Use LASSO (C).
- Take SHIELD PART (D).
- Pick up GOLDEN PENDANT (E); place SHIELD PART.
- Solution (F).
- Enter (G).
- Pick up PRINCESS’ MEDALLION (H); place GOLDEN PENDANT (I); take SECRET KEY.
- Take LEATHER CLUTCH (J).
- Use SECRET KEY (K); complete HOP; receive PRINCESS’ HANDKERCHIEF.
- Use PRINCESS’ HANDKERCHIEF (L); receive SHARD; pick up GOBLET.
- Walk down.
- Use SHARD (M); find BLUE ROSE 1/5 and GOBLET.
- Place GOBLETx2 (N); pick up JACKSCREW (O).
- Use JACKSCREW (P); speak (Q).
- Walk forward.
- Pick up LEVER and CARVED HANDLE (R).
- Use LEVER (S).
- Send (@-T); pick up SILVER CROWN (U) and PAPER SHEET (V).
- SILVER CROWN on LEATHER CLUTCH.
- Solution (W): A-N-O-Ax6-D-E-Ax4-L-Ax3-M-Ax3-E-Ax4-E-A-N-A-C-Ax4-B-A-L-M-Ax4-L-Ax3-L-M-Ax4-L-M-Ax3-L-M-Ax6-B-C-A-L-M-Ax3-D-E-Ax3-B-C-A-L-M.
- Take RUNE, KNITTING NEEDLES and BLUE ROSE 2/5.
- Go to Building Debris.
- Use KNITTING NEEDLES (X); receive COAL.
- Go to Square.
- Place PAPER SHEET and COAL (Y); take CODE.
- Go to Building Debris.
- Use CODE (Z).
- Solution: (A).
- Pick up UNLIT TORCH (B).
- Solution (C): 1-6.
- Receive GOLDEN HORSE.
- Go to Square.
- Use UNLIT TORCH (D); receive TORCH.
- Use TORCH (E); pick up RUNES and BROKEN BOLT CUTTER.
- Walk down.
- Place RUNE and RUNES (F).
- Solution (G).
- Pick up BRONZE KEY and COIN.
- Walk forward.
- Use BRONZE KEY (H).
- Solution (I): Q-J-D-L-H-S-O-T-G-C-M.
- Walk right.
- Pick up BLUE ROSE 3/5 (J); place GOLDEN HORSE (K); take OIL and PAINT BRUSH.
- Take NET (L); place CARVED HANDLE.
- Pick up BOLT CUTTER PART and EMPTY BUCKET (M).
- Place PAINT BRUSH (N).
- Solution (O): A-4; B-3; E-2; C-5; D-1; E-2.
- Receive WRENCH.
- Take BLUE ROSE 4/5 (P); use WRENCH (Q); receive BOLT.
- Place EMPTY BUCKET (R).
- Take MAGIC LANTERN (S).
- BOLT CUTTER PART, BOLT and OIL on BROKEN BOLT CUTTER; take BOLT CUTTER.
- Walk down.
- Use BOLT CUTTER (T).
- Speak (U); take BLUE ROSE 5/5.
- Move to Building Debris.
- Place BLUE ROSE (V); inspect; take DIAMOND.
- Move to Gateway.
- Place DIAMOND (W); push, take FEATHER.
- Walk down.
- Give FEATHER (X); pick up VALVE (Y).
- Walk right.
- Use VALVE (Z); pick up BUCKET WITH WATER (A).
- Walk down.
- Throw BUCKET WITH WATER (B).
- Walk left.
Chapter 2: Black Lake
- Pick up HORSESHOE (C).
- Pick up STICK (D); use COIN (E); take FIREPLACE DECORATION.
- Move to Building Debris.
- Place FIREPLACE DECORATION (F); open (G); find STAR PLATE and WATCHMAN’S KEY.
- Move to Gateway.
- Use WATCHMAN’S KEY (H).
- Complete HOP (I); receive STAR PLATE.
- Move to Black Lake.
- Place STAR PLATEx2 (J).
- Solution (K): E; E4-A2; A; E; E4-A2; E2-C4; C; A; E; E4-A2; E; E2-C4; C; E3-D1.
- Dx2; E; A; D; D1-D3; C4-E2; Ex2; B3-E1; B; E; B3-E1; E2-C4; Ex2.
- Dx3; D1-E3; Ex3; A2-E4.
- Walk left.
- Use NET (L); receive MAGIC BROOM.
- Pick up HORSE BAG (M); send (@-N); take WELL LEVER.
- Use MAGIC BROOM (O); pick up TOKEN (P) and SADDLE (Q).
- Use STICK (R); receive TWO HEARTS; take FILE (S).
- Move to Square.
- Place TWO HEARTS (T); find TOKEN.
- Move to Dark Street.
- Place TOKENx2 (U).
- Solution (V): A-H-F-D-G.
- Take DOLPHIN FIGURINE.
- Go to Black Lake.
- Place DOLPHIN FIGURINE (W); pick up HOOK.
- Place WELL LEVER (X) and HOOK (Y).
- Use FILE (Z).
- Speak (A); take MONOGRAM P.
- MONOGRAM P on PRINCESS’ MEDALLION; take PIN.
- Use PIN (B); pick up SCREWDRIVER.
- Move to Dark Street.
- Use SCREWDRIVER (C); receive CELLAR HANDLE.
- Place CELLAR HANDLE (D); pick up HORSESHOE.
- Solution (E): 1-6.
- Receive MEAT.
- HORSESHOEx2 on HORSE BAG.
- Solution (F).
- Take BRIDLE.
- Use MEAT, FILE, BRIDLE and SADDLE (G); take HIPPOGRIFF.
- Move to Black Lake.
- Use HIPPOGRIFF (H).
- Pick up STONE (I).
- Take CROWN (J); place STONE.
- Solution (K): 1-2-3-4-5-6.
- Complete HOP (L); receive MAGIC WATER.
- Pick up LUMINOUS SHARD (M); use MAGIC WATER; receive MAGIC POLLEN.
- MAGIC POLLEN on MAGIC LANTERN; use MAGIC LANTERN (N).
- Complete HOP (O); receive MOONSTONE.
- Pick up GEM (P).
- GEM on CROWN; receive PRECIOUS CROWN.
- Place PRECIOUS CROWN (Q); open; find LUMINOUS SHARD.
- Place LUMINOUS SHARDx2 (P).
- Solution (R): Ix3-Jx5-Kx2-Lx2-Mx3-Nx3-O-Px4; (A-B) (C-D) (E-F) (G-H).
- Walk forward.
- Look (S).
- Pick up PRINCESS’ BAG (T).
- Pick up BLUE CRYSTAL (U).
- Take LONG STICK and GOLD BUTTERFLY (V).
- GOLD BUTTERFLY on PRINCESS’ BAG; open; find RED CRYSTAL and MOSAIC PART 1/3.
- Pick up MINOTAUR FIGURINE (W); inspect.
- Place RED CRYSTAL and BLUE CRYSTAL (X).
- Solution (Y).
- Solution (Z).
- Solution (A).
- Pick up MOSAIC PART 2/3 and TREASURE MAP.
- Walk down.
- Use TREASURE MAP (B).
- Pick up MOSAIC PART 3/3 (C); move (D).
- Walk forward.
- Place MOSAIC PARTS (E).
- Solution (F): 1-6.
- Take CHEST KEY and HEALING POTION.
- Use CHEST KEY (G); open; find CORKSCREW and PRINCE’S LOCKET.
- Walk down.
- Place PRINCE’S LOCKET (H); take RUBY and PARENTS’ ADDRESS.
- Use PARENTS’ ADDRESS and HIPPOGRIFF (I).
Chapter 3: Forest Glade
- Look (J).
- Pick up ROPE (K).
- Inspect ROPE.
- Solution (L).
- Use (@) on ROPE; receive SHERIFF IN HARNESS.
- Use LONG STICK (M); take FEATHERS (N).
- Use SHERIFF IN HARNESS (O); complete HOP; receive STICK WITH SAP.
- Inspect (Q); use STICK WITH SAP; assemble and take GOBLET.
- Place GOBLET and HEALING POTION (R); use CORKSCREW; pour.
- Pick up HELMET (S).
- Walk forward.
- Pick up SCARF (T).
- Take PUMPKIN AMULET 1/4 (U).
- Take CROWBAR (V).
- Move to Tower.
- Use CROWBAR (W); find FOUNTAIN TAP and PUMPKIN AMULET 2/4.
- Move to Outside House.
- Use FOUNTAIN TAP (X); pick up HOUSE KEY.
- Place HELMET (Y); receive HELMET WITH WATER.
- Use HOUSE KEY (Z).
- Walk forward.
- Speak (A).
- Solution (B).
- Solution (C).
- Solution (D).
- Receive LOCKED BOOK.
- Pick up PUMPKIN AMULET 3/4 (E).
- Use SCARF (F); receive HOT CROWBAR.
- Place HELMET WITH WATER.
- Pick up SKULL (G); place MINOTAUR FIGURINE (H); take GOLD LION and GRINDSTONE.
- Take NETTING (I); use HOT CROWBAR (J); find NEEDLE AND THREAD and PUMPKIN AMULET 4/4.
- Inspect (K); pick up WIRE.
- Walk down.
- Place PUMPKIN AMULET (L).
- Solution (M): F-B-E-H-D-A-B-F-I-H-G-C-A-D-H-G-C-A-D-H-G-C-A-B-F-I-H-E-B-F-I-H-D-A-B-E-H-G-C-A-B-F-I-H-G-C-A-B-F-I-H.
- Walk right.
- View WIRE; bend.
- NETTING, LONG STICK and NEEDLE AND THREAD on WIRE; sew; receive SCOOP NET.
- Use SCOOP NET (N); receive FIREFLY; take HORN 1/2.
- Take HORN 2/2 (O).
- Pick up GOLD UNICORN (P).
- Move to Inside House.
- Use HORN (Q); take STONE OF FORCE and FLEUR-DE-LIS.
- Send (@-R).
- Move to Forest Glade.
- Place GOLD LION, GOLD UNICORN and FLEUR-DE-LIS (S).
- Release FIREFLY (T); take KNIGHT FIGURINE and BONY WINGS.
- Move to Outside Chapel.
- Place STONE OF FORCE, SKULL, BONY WINGS and FEATHERS (U).
- Complete HOP (V); receive SINISTER LANTERN.
- MOONSTONE on SINISTER LANTERN; take MANTICORE FIGURINE and SEAL OF POWER.
- Move to Inside House.
- Place MANTICORE FIGURINE (W); take MINT.
- Use MINT and GOBLET (X); receive MINT TEA.
- Give MINT TEA (Y); speak (Z); take BAT.
- Move to Outside Chapel.
- Place BAT (A); open.
- Move forward.
- Pick up MEDUSA FIGURINE (C).
- Take HORSEMAN FIGURINE (D).
- Move to Inside House.
- Place KNIGHT FIGURINE and HORSEMAN FIGURINE (E).
- Solution (F): K-E-C-J-A-G-I-B-H-O-F-D-F-L-N-G-P-G-I-O-F-O-I.
- Take MAGIC GLOVE and BAS-RELIEF PART 1/4.
- Place MEDUSA FIGURINE (G); use MAGIC GLOVE (H); receive FROSTY SPELL.
- Go to Chapel Hall.
- Use FROSTY SPELL (I).
- Solution (J): 1-6.
- Receive PLAFOND FLOWER.
- Inspect PLAFOND FLOWER.
- Solution: (K): 1-2-3-4-5.
- Pick up CUPID’S QUIVER; SEAL OF LOVE and FLOWER.
- Move to Inside House.
- Place FLOWER (L); pick up SHRINKING POTION.
- Give SHRINKING POTION (M).
- Use GRINDSTONE (N); receive AXE.
- Move to Outside Chapel.
- Use AXE (O).
- Walk left.
Chapter 4: Grieving Angel
- Pick up BROKEN CROSSBOW (P).
- Take LIGHTER (Q).
- Pick up BAS-RELIEF PART 2/4; use WRENCH (S); take CROSSBOW BOLT and TABLET PIECE.
- Move to Chapel Hall.
- Use LIGHTER (T); pick up CHALK and CROSSBOW LIMB (U); take BAS-RELIEF PART 3/4 (V).
- Move to Forest Glade.
- Use AXE (W); pick up BAS-RELIEF PART 4/4 (X).
- Move to Chapel Hall.
- Place BAS-RELIEF PARTS (Y).
- Complete HOP (Z); receive GUARDIAN AMULET.
- Move to Grieving Angel.
- Place GUARDIAN AMULET (A); open; pick up SAUSAGE SANDWICH.
- Move to Forest Glade.
- Give SAUSAGE SANDWICH (B); use WRENCH (C); receive WOLF CUB.
- Move to Grieving Angel.
- Give WOLF CUB (D); pick up CROSSBOW LAUNCHPAD.
- CROSSBOW LAUNCHPAD, CROSSBOW LIMB, CROSSBOW BOLT and CUPID’S QUIVER on BROKEN CROSSBOW; use WRENCH; load and take MAGIC CROSSBOW.
- Use MAGIC CROSSBOW (E).
- Solution (F): Ax2-B-C-D.
- Solution (G): Recommended strategy shown; take SEAL OF FREEDOM.
- SEAL OF POWER, SEAL OF LOVE and SEAL OF FREEDOM on LOCKED BOOK; take BOOK OF MAGIC.
- Move to Tower.
- Give BOOK OF MAGIC (H).
- Solution (I).
- Speak (J); take PROTECTION AMULET.
- Speak (K); take SHARP HAIRPIN.
- Take WOODEN BAR (L).
- Move (M).
- Solution (N): 1-6.
- Receive MAGICIAN’S LOCKET.
- Place MAGICIAN’S LOCKET (O); press; pick up BROOM and SANDPAPER.
- Pick up MIRROR SHARD 1/3 (P); place TABLET PIECE.
- Use SHARP HAIRPIN (Q); pick up MAGIC GLUE and MIRROR SHARD 2/3.
- Use BROOM (R); pick up CHISEL and TABLET PIECE; use MAGIC GLUE.
- Place TABLET PIECE (S); pick up QUEEN AMULET and FLUTE AND SHEET MUSIC 1/2.
- CHISEL, SANDPAPER and SHARP HAIRPIN on WOODEN BAR; take FLUTE AND SHEET MUSIC 2/2.
- Play FLUTE AND SHEET MUSIC (T).
- Solution (U): Solution is random.
- Speak (V); take MIRROR SHARD 3/3.
- Place MIRROR SHARD (W).
- Complete HOP (X); receive PORTAL STONE.
- Give PORTAL STONE (Y).
- Speak (Z); give MAGIC GLUE (A).
- Speak (Z); take DAGGER.
- Pick up KING AMULET (B).
- Take KING’S PORTRAIT (C).
- Pick up MOSAIC BIRD (D).
- Take CREST TOKEN 1/4 (E); place KING AMULET and QUEEN AMULET (F); open.
- Walk forward.
- Speak (G); pick up BROKEN CROWN (H).
- Pick up CROWN PART (I).
- Pick up ICE BUCKET (J).
- Walk down.
- (@) on ICE BUCKET; receive SHERIFF WITH BUCKET.
- Send SHERIFF WITH BUCKET (K); receive CREST TOKEN 2/4 and WATER BUCKET.
- Walk forward.
- Pour WATER BUCKET (L).
- Complete HOP (M); receive COOKIES.
- Give COOKIES (O); speak (P); take CROWN PART.
- Walk down.
- CROWN PARTx2 and RUBY on BROKEN CROWN; take KING’S CROWN.
- Place KING’S CROWN (Q); pick up SCEPTER (R).
- Walk forward.
- Use SCEPTER (S).
- Walk forward.
- Pick up CREST TOKEN 3/4 (T); use DAGGER (U); find OSWALD’S PORTRAIT.
- Pick up MERMAID TOKEN (V).
- Take ORB POMMEL (W).
- Move to Outside Castle.
- Place ORB POMMEL (X); pick up QUEEN’S PORTRAIT and CREST TOKEN 4/4.
- Move to Corridor.
- Place CREST TOKEN (Y).
- Solution (Z).
- Take SIGNET RING and GOLDEN WHEEL.
- Walk down.
- Place SIGNET RING (A); take MAGICIAN FIGURINE 1/3 and FAIRY’S WINGS.
- Walk down.
- Place FAIRY’S WINGS (B); pick up GEM BEETLE and SCREW.
- Move to Corridor.
- Use GOLDEN WHEEL and SCREW (C).
- Pick up MAGICIAN FIGURINE 2/3 (D); use CHALK (E).
- Solution (F): A-F-E-G-Ax3-D-G-A-E.
- Walk left.
Chapter 5: King’s Study
- Speak (G).
- Pick up MOSAIC FLOWER (H).
- Take VALVE (I); place KING’S PORTRAIT, QUEEN’S PORTRAIT and OSWALD’S PORTRAIT (J).
- Pick up MAGIC NECKLACE and LETTER TO OSWALD.
- Move to Outside Castle.
- Use VALVE (K); pick up MOSAIC BERRIES.
- Move to Corridor.
- Place MOSAIC BIRD, MOSAIC FLOWER and MOSAIC BERRIES (L).
- Complete HOP (M); receive MAGICIAN FIGURINE 3/3.
- Walk left.
- Place MAGIC NECKLACE (N).
- Use MAGICIAN FIGURINE (O).
- Solution (P): B-K; D-J; C-H; E-I; H-I.
- Pick up BIRD WHISTLE and BROKEN KEY.
- Move to Outside Castle.
- Use BIRD WHISTLE (Q); pick up FEATHER.
- Move to Study.
- Place FEATHER (R); pick up MERMAID TOKEN.
- Place MERMAID TOKENx2 (S); open; pick up KEY PART 1/3 and HEAD FLASHLIGHT.
- Move to Outside Castle.
- (@) on HEAD FLASHLIGHT; receive SHERIFF WITH FLASHLIGHT.
- Send SHERIFF WITH FLASHLIGHT (T).
- Solution (U): A-D-Ax3-B-A.
- Receive KEY PART 2/3 and MAGIC TIARA.
- Move to Study.
- Place MAGIC TIARA (V); pick up KEY PART 3/3.
- Walk down.
- KEY PARTS on BROKEN KEY; receive TRIPLE KEY.
- Use TRIPLE KEY (W).
- Walk forward.
- Pick up LION RING (X).
- Take TOWER ROOF (Y).
- Move to Study.
- Use LION RING (Z); open; take CREST and FLARE GUN BASE.
- Move to Throne Hall.
- Place TOWER ROOF and CREST (A); pick up STAR STONE and ROCKET WRAPPER.
- Move to Study.
- Place STAR STONE (B); pick up GUNPOWDER and FISHING LINE WITH HOOK.
- Move to Balcony.
- Use FISHING LINE WITH HOOK (C); receive GUN BARREL and GUARDIAN FIGURINE.
- Move to Throne Hall.
- Place GUARDIAN FIGURINE (D); take FUSE and DESK KEY.
- Move to Study.
- Use DESK KEY (E); open.
- Solution (F): G-F; J-G; I-J; D-I; F-D; A-F; C-A; H-C; F-H; E-F; K-E; B-K; F-B.
- Pick up INSECT SPRAY.
- Move to Balcony.
- Use INSECT SPRAY (G); pick up TRIGGER.
- GUN BARREL, TRIGGER, ROCKET WRAPPER, GUNPOWDER, FUSE and LIGHTER on FLARE GUN BASE; receive FLARE GUN ROCKET.
- Use FLARE GUN ROCKET (H).
- Speak (I).
- Give LETTER TO OSWALD (J).
- Speak (I); take SHACKLES KEY.
- Move to Study.
- Use SHACKLES KEY (K).
- Speak (L); receive MAGIC SHACKLES and MOTHER’S LOCKET.
- Move to Balcony.
- Give MOTHER’S LOCKET (M).
- Place PROTECTION AMULET (N); receive GEM DRAGONFLY.
- Move to Study.
- Place GEM BEETLE and GEM DRAGONFLY (O).
- Solution (P): 1-6.
- Receive POWER STONE.
- Move to Balcony.
- Place POWER STONE (R).
- Solution (S): E; A-Rightx2; Dx2; A-Right; Ex2; B-Left; C-Rightx2; D; B-Left; E; C-Leftx4; D; B-Rightx2; E; C-Leftx2; D; B-Leftx3; E; A-Right; D.
- Use MAGIC SHACKLES (T).
- Congratulations, you have completed Royal Detective: The Princess Returns.
Some of the contents are from the internet, if these contents infringe on your copyrights, please contact me. All contents doesn't represent my points.