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1977
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SSTAP and SOCKSCAP64 permanently stop development/SSTAP和SOCKSCAP64將永久停止開發

Because of the hard-disk crashed, all datas were lost (The read-write head may be ok,
Should be the chips broken, but did not match the appropriate PCB board, and the data recovery is too expensive
, so I decided to give up).

So, I am sorry to tell all of you: SSTAP and SOCKSCAP64 will permanently stop development.

This seems to be the second experience in hard-disk burnt out, but why don’t me remember to backup datas? -_-.

Think back to the development of SOCKSCAP64, it just was a love of programming techniques and online games.
I often encounter the network delay when I was playing online games across the area,
And I also like programming, then I began to write a game acclerator.
After the recommendation of someone friend, I distributed it on the Internet, during that time,
I got a lot of technical advices and encouragement. I am very grateful, The Netizens encounter BUG will be timely feedback to me, They even provided their machines to me for testing.

Very gratifying is that the users like this software after it was published. This is also a kind of affirmation to me. thank you all.

Really, It’s very reluctant to give up these two software, although it is only an avocation in my spare time, but after all, still take a lot of time on it.

Some friends said that you could write it again, it should be very fast. Come on, Even rewriting a single function is terrible, you can’t believe it, it’s so scary, I can’t do it.

Later, I have to concentrate on my own work, really, because the development of these software take a lot of time,
it has been affected my own work more or less, so it’s time to concentrate on my work.

so, the programs will not be updated, and I will not be online often. this website, I will post some game-related news and reviews. you may not choose to come here to see the game news and reviews, just as my collection.
Furthermore, I really want to make a game review site, so, perhaps, I will be a game review writer.

Well, I do not know what to say, once again, thanks to all e-pal for your kindly support and encouragement!

11/18/2017

=====================================================================

因為電腦硬碟燒壞,所有數據丟失(經過檢測排除磁頭問題,
應該是晶元燒壞,可是沒有匹配到合適的PCB板,而數據恢復的價格過高
,也未必能保證恢復,於是決定放棄),所以很遺憾的告訴大家:SSTAP和SOCKSCAP64將永久停止開發。

這似乎是第2次經歷硬蝶燒壞了,但怎就沒有長記心呢?-_-.

回想一下,開發SOCKSCAP64也僅是對編程技術以及遊戲的喜愛。自己在玩跨區線上game時常會遇到網路延遲的問題,
而自己又剛好喜歡編程,於是開始編寫。之後在朋友建議下,將其改版並發行在網路上,在此過程中
得到了非常多網友的技術指點以及鼓勵令我非常的感激。網友們遇到BUG時都會向我及时反饋
有時甚至會將他們的機器提供給我測試,這也令我非常感動。

很欣慰的是,程式推出後得到了全球各地網友的喜歡。這也是對我付出的一種肯定。謝謝大家。

說真的,有太多的不舍,雖然它僅是我業餘時的一個興趣之作,但畢竟還是投入了不少的時間在上邊。

有網友說反正寫過一次了,思維還在,重寫一個吧,應該也很快的。以前遇到過Coding時突然斷電,
因為未保存不得不重寫,但是,僅僅幾個Function,再重寫一次的感受都如同刀絞一般,
更別說一整個程式了。想想都怕。

之後的時間,我可能要專心的投入到我自己的工作中了,說真的,因為開發這個軟體佔用了不少的時間,
自己的本職工作多少受到一些影響,是該好好投入到自己的工作去了。同时也有點疲憊了,好好休息一下。
程式是不會再更新了,上網的時間也會減少,網站的話,可能有空的時候就轉幾篇遊戲相關的新聞和測評,
自己剛好也喜歡看這些,可能大家也不會選擇到這裡來看遊戲動態與測評吧,就當是自己收藏。
不過我一直都很想做一個遊戲測評的網站,可能以後有空時自己來寫遊戲測評,看情形吧。

好了,也不知該說些什麽,再一次謝謝所有網友的支持和鼓勵!

11/18/2017

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