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E3 2018 Trailer
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comments
Huge and interesting world
Graphics
Weapon degradation
Survival elements
A lot of bugs and glitches
Bad perk system
Basically no NPCs
Atomic Shop (microtransactions)
Bad weapon and armor modding system
Mostly boring side quests
First I think I need to say that I picked up Fallout 76 very recently, so I wasn’t there when the game was at its worst, so I will be talking about the game in its current state and I won’t be adressing issues that it had in the past.
I’m a huge fan of single player open world RPGs. I love exploring, interacting with interesting characters and hearing their stories. And since FO76 is basically an MMORPG with no human NPCs and no interesting characters to talk to, you’d think that I wouldn’t enjoy this game at all. But lo and behold, I’ve played this game for more than 10 hours (at the time of writing this review) and I’m not going to stop playing any time soon. Why? Because even though there are no human NPCs, there are still interesting stories to be heard. And even though this game is an MMORPG, I can still play completely solo and the chance of having to deal with other players in any way is very slim because the map is really huge, which brings me to the next point – exploration. Like I said earlier, I love exploring huge open worlds, which is something that was a big part of every Fallout game, and this one is no expection. In fact, it’s probably the best one in this regard. The map is huge, there are plenty of interesting locations scattered all around multiple completely different regions. And I love it.
But Fallout 76 also has many issues, and some of them are unfortunately a part of the game design itself. For example, I don’t like the fact that you have to unlock/discover weapon and armor mods. Why not leave it the way it was in FO4? You had all the mods available, but you needed to have certain perks to be able to craft them. Another thing that bothers me is the way perks and skills are handled. In previous games when you leveled up, you chose a perk and assigned skill points to your skills and that was it. In Fallout 4, they basically removed skills and instead integrated them in the perks system. I was fine with that. But what I’m not fine with is how you can only have a certain amount of perks active and if you need another perk, you have to deactivate another perk, which makes it harder to build your character a certain way.
The last thing I want to talk about are stability issues and big amounts of bugs and glitches. It’s pretty common that a group of enemies will just spawn directly in front of you and totally destroy you before you’re able to even draw your weapon. Another thing that can happen is you walking around the world exploring, and suddenly you are disconnected from the server for no reason at all. Or, and this is one of my favourites, there can be ghouls who will run towards you almost at the speed of light and even if you clearly shoot them, the game doesn’t register it as a hit. Sounds fun, right?
Conclusion: Fallout 76 is the black sheep of the Fallout franchise. It has some redeeming qualities, but not enough to negate all those issues the game has. But if you’re willing to look past those issues, you probably will have a lot of fun.
Even after witnessing the terrible Beta launch and horrifying streams, I gave Bethesda the benefit of doubt and rest assured that they would improve the game in the following 2 to 3 weeks tops.
Oh boy was I wrong.
The positive:
The game truly entertains you. If you’re a lore freak like me, going through the survivors stories, overseers mission and all, it felt compelling, even if not the best of Fallout stories. The cake goes to the Order of Mysteries quests. Great storytelling and characters even if they’re all dead.
The map. I dare saying its the best Fallout map ever. Its varied and big as hell. Each zone has its own perils and progressively feel more challenging. From The Forest until Cranberry Bog, they increasing sense of danger is well built and the variety of creatures helps building atmosphere.
Survival: its pretty much reduced to managing thirst, hunger and longevity of armor/guns. And this is actually a good thing!
The survival elements are well mingled with the Fallout world and environment. Its not Survival Fallout, its Fallout with survival elements and this was in my opinion well thought by Bethesda.
Perk card system. Even with obvious limitations that i’ll talk about in the negatives, this system was really interesting and rewarding.
Exploration. Tied to the richness of map variety and environments, exploration is what kept so long in the game. It felt really cool preparing food and repairing stuff before leaving my Camp and go out exploring new locations. Theres was a sense of discovery very hard to replicate in other games.
Camp system. Even being subject to exploits, this Camp system was a victory for Bethesda. It worked really well for most part, and it proved to be a useful tool throughout the game, specially in the mid-levels when enemies got tougher.
The negative:
Where to start…
The perk card system. Yes its good, but quite limitative as well. Wasting points on lockpicking or computer hacking instead of.putting these perks as passive is a bad choice. I understand having to equip Super Duper (a perk that grants the possibility to duplicate a crafted item), Ammosmith (same but for ammo) or repairing guns/armor perk cards whenever I have to use them. But when you have to chose between an attack increasing perk and a lockpicking one is unfair. The remain choice is to equip the attack and when a lock needs opening I go to my perk build and equip momentarily the lockpick card. This breaks game rhythm and found myself ignoring a lot of locks because I didnt want to waste time changing cards.
Bugs. Yeah we all know how many.
Glitches. Quest and Event breaking bugs are demoralizing, and Fallout 76 had tons of these for weeks.
Combat. Simply put its atrocious. Vats is broken and functions like an aim bot. It locks enemies on target and slows you down, while untargeted foes keep their normal speed and attack from the sides while you’re slow-mo reloading your gun. And if you press exit the vats (button O) it will reset your reloading! Even if you’re half way through the reloading animation…
Enemies are often bullet sponges and scorchbeasts are probably the worst enemy design/AI ive ever seen. They’re basically worst copies of Skyrim’s dragons.
Same with ghouls or mole rats. They’re designed to annoy you. They track your presence and basically sprint or teleport at light speed and hit you before you realize whats happening.
Poor reward for exploration. Exploration as I said before feels great. However, very often in my incursion I basically destroyed tons of ammo and stimpaks and came back with few valuable things. I dare saying that junk ends up being the rewards for most locations.
The location design is Fallout as usual. You get there, you fight a specific type of enemy and loot the place, in the end of the location (highest point ir deepest room) there’s always a chest or a valuable loot of some sort. In the case of Fallout 76 the end loot was for most of the times useless and unrewarding.
Lack of endgame content. The overseers mission is not over yet. We know that there is new content coming. But having the scorchbeast queen event as the final thing to do is very very poor.
There’s no after this event stuff to do. No actual rebuilding Appalachia or creating trading posts. Whitespring hub was turned into a vulgar farming spot and player interaction is limited to trade, kill stuff together and pvp. There’s no room for co-op rebuild areas mode for example.
PvP. Im glad pvp failed. It has.in my opinion no place in a Fallout game. But no one expect such a friendly environment between players. It probably surprised even Bethesda themselves. They had to include pvp incentives through patches, and even then players are not really adhering to it.
Subsequent patches. Adding very little to the game and rendering it more and more grindy with nerfs and whatnots. It shows the absence of plans and direction for this mess.
Conclusion: All in all, Fallout 76 is major disappointment. It has great ideas but very few actually were well executed.
It will undoubtedly go through history as one of the worst AAA titles ever.
I sincerely hope Bethesda learnt their lesson and start working their asses off not only for Starfield and TES VI, but also bring Fallout back to its former glory.
5/10
I played the beta and then cancelled my pre-order. Might pick it up again one day. Maybe.
Truly, this game and Blizzard’s Diablo: Immortal are the perfect example of how gaming companies are aiming only for money and are getting more and more further away from their audience.
Bethesda should rethink their ideologies and goals and try a new path. Mainly be inspired by Indies Developers and by companies like Naughty Dog, CD Projekt Red and Quantic Dream.