Step into EXA, an immersive musical studio where you can compose, record, and perform music using expressive instruments of your own design. Jam with EXA’s huge sound library or your own, create virtual bands, invent 'impossible' playing styles, export to WAV/MIDI, and so much more.
## About This Game
EXA is an immersive virtual-reality environment for composing your own music,
recording loops of your performed notes and motions, designing custom
instruments, performing for audiences, building up virtual bands, and more.
Step into EXA and experience an entirely new dimension of musical creativity!
This app has been under constant development since early 2016, continually
growing and improving. Despite being in Early Access, the app is polished,
stable, and packed full of features. Here's a look at the basics of making
music with EXA in VR:
## RINGERS & THEIR SOUNDS
EXA's musical shapes are called ringers. They make sound when you hit or
interact with them using one of the various playing tools (like a mallet,
violin bow, or proximity tool). The ringers in EXA react to the velocity and
angle that you play them, and they provide an extremely responsive, zero-
latency playing experience. _(Note: external audio-routing apps can introduce
latency, please disable them or adjust their settings!)_
You can change the sound that a ringer produces (like a drum, piano, guitar,
synth, etc.) by choosing a different Soundfont (SF2) or sample (WAV, AIFF,
OGG) as its audio source. EXA ships with 1,000+ built-in sounds, and
encourages you to import your own! You can change a ringer's pitch by setting
it to a specific note, shifting it up or down, or by applying a particular
scale/interval across several selected ringers.
## CREATING INSTRUMENTS
Ringers are the main building-block for creating your own custom instruments.
There are four available ringer shapes, and you can move and resize them
however you want. Sketch new ringers out of thin air using the draw tool, and
use the group and clone features to assist your instrument-creation process.
EXA's virtual space gives you incredible flexibility for designing entirely
new and "impossible" musical instruments. You're free to break away from
traditional instrument structures, and instead create instruments that are
perfectly suited to the way you want to move, the notes you want to play, and
the musical performance you want to compose.
You could arrange ringers into curved rows that wrap around you, or into large
grids, or stacks that form chords, or guitar-like rows of strings, or radial
patterns that you play with circular motions… the possibilities are endless.
Of course, you don't _need_ to create everything yourself. EXA ships with
several pre-built layouts (full musical scenes) and bundles (reusable
instruments) that you can use right away. If you do create an instrument,
however, you can save it as a new bundle and reuse it anywhere you want.
## RECORDING AND PLAYING LOOPS
Recording and replaying loops is at the heart of EXA's music-making
experience. As you record a loop, EXA captures the notes you play and the
motions you make while performing. Then, whenever you play the recorded loop,
you'll see (optionally) a "robot" performer repeating the exact motions that
you did.
To record a loop, hit the loop recorder's red ringer. It displays a countdown
to the first metronome beat of the next measure. Recording begins on that
beat, and continues until you hit the red ringer again (or use the "auto-stop"
feature). At this point, the loop recorder becomes a playable loop. You can
apply new sounds to it, adjust its volume, change its duration, quantize its
notes to align with the metronome, and more.
EXA's sequencer interface allows you to schedule loop playback and assemble
full songs. You can link each sequencer row to a particular loop, then add
playback events within that row. As the sequencer plays, each sequencer row
sends those events (when the playhead reaches them) to their linked loop.
## REMIX AND MORE
With EXA's custom instruments, recorded loops, robot performers, and powerful
interfaces to schedule playback and keep it all organized, you can compose and
produce entire "virtual band" music performances.
Watch and move through these performances again and again, customize them,
share them, and even export them into other apps! The EXA Remix package allows
third-party developers to load, display, and customize full EXA performances
within their Unity-based software.
There's so much more to explore in EXA! Export loops and songs to WAV audio,
64-channel live MIDI output, sleek user interfaces, fast and efficient
workflows, in-app audio device selection, teleport and slide-based locomotion,
high-quality display mode for recording videos or performing live… and more
being introduced all the time.
EXA thrives on feedback, ideas, and wish-lists from players like you! Share
your thoughts with Zach (the EXA dev) and the community using the EXA
discussion board.
That's it! Now that you know the basics, it's time to step into EXA, and start
making music with your very own _infinite instrument_.
Minimum system requirements for Win
CPU: CPU: Intel i5-4590, AMD FX 8350 equivalent or better
RAM: 4 GB RAM
OS: Windows 7 SP1, Windows 8.1 or later, Windows 10
Graphics Card: Nvidia GeForce GTX 970, AMD Radeon R9 290 equivalent or better
SOUND CARD: Required
HDD Space: 1 GB available space
Additional: Disable audio-routing apps (like VoiceMeeter) to avoid hit-to-sound latency issues (details:).
Recommended system requirements for Win
CPU: Intel i7
RAM: 4 GB RAM
OS: Windows 10
Graphics Card: Nvidia GeForce GTX 980+
SOUND CARD: Required
HDD Space: 1 GB available space
Additional: Disable audio-routing apps (like VoiceMeeter) to avoid hit-to-sound latency issues (details:).
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