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Zakumba: Astraia is an African action-adventure RPG set in the fictional city of Pyrophestus, featuring a young golem- building prodigy caught in a worker’s uprising. Along the way she meets a friend who introduces her to the perils of the larger world, and also gives her the strength to face them.
## About This Game
In a volcanic city oppressed by a distant empire, an ailing child prodigy
struggles to make her way in the world after her family is shattered by the
loss of her mother. Astraia is a mechanical genius in a city of exploited
mages and manufacturers. Her father, Kofi, is a brilliant man broken by the
military/industrial machine for which he’s been forced to work. Together, they
try to scrap together a life in the slums as the city’s tensions mount around
them. Astraia wants liberation and the thrill of adventure. Kofi just wants
his daughter to keep her head down and stay out of trouble. But Astraia’s
resolve can’t be tempered, and she quickly finds herself mired in an all-too-
adult world of political turmoil, organized crime, and frightening magical
technology. An adventure awaits Astraia as she comes to terms with the
hardness and truth of an encompassing real world.
This prologue is an early version of what we intend for the main game. In its
current iteration, the game will demonstrate a real time action combat system
with crystals that will give the player different types of attacks. In the
final version, we will add more crystals, polish the effects, add variety to
the types of attacks, and fine tune/balance the combat mechanics. The prologue
will be limited to one level which is an abandoned factory. The final version
will have several areas to explore and added exploration mechanics and
puzzles. The narrative for the prologue is limited to a part of the
character’s story as the main focus of this is to demonstrate the combat and
exploration mechanics. The main game will have a fully flushed out narrative
that focuses on Astraia’s origin and her pursuit to build the perfect golem.
We are currently in the development process for the prologue and will continue
to update the art assets, combat and exploration mechanics.
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