Universal Combat offers the player a very large game world to play in using varying forms of transport and combat. The player can pilot spaceships of varying sizes, land on and explore planets where they can then drive varying land craft, where more than 21,000 areas of interest are available to explore. The size of the playing area is seen as one of the game’s main points, where travelling from place to place can take considerable quantities of time, as there is no time compression. The game has a high learning curve that is daunting for newer players.rnrnThe game is most notable for its high level of detail. For instance, every single crew member on the ship is tracked in location, hunger, AI level, and fatigue. Every system onboard the players starship can be monitored and controlled. In order for the player to fly a shuttle, they must first take time to walk though the ship to the shuttle bay, forcing the player to plan ahead for tactical encounters.
| Recommended System Requirements | ||
| CPU | Pentium 4 2.8 GHz | |
| RAM | 512MB RAM | |
| OS | Windows 2000/XP + wykorzystuje joystick | |
| Graphics Card | graphic card 128 MB (GeForce 4 or better) | |
| Game Analysis | Universal Combat offers the player a very large game world to play in using varying forms of transport and combat. The player can pilot spaceships of varying sizes, land on and explore planets where they can then drive varying land craft, where more than 21,000 areas of interest are available to explore. The size of the playing area is seen as one of the game's main points, where travelling from place to place can take considerable quantities of time, as there is no time compression. The game has a high learning curve that is daunting for newer players.rnrnThe game is most notable for its high level of detail. For instance, every single crew member on the ship is tracked in location, hunger, AI level, and fatigue. Every system onboard the players starship can be monitored and controlled. In order for the player to fly a shuttle, they must first take time to walk though the ship to the shuttle bay, forcing the player to plan ahead for tactical encounters. | |
| High FPS | 0 FPS ( GTX 1060 ) | |
| Optimization Score | 10 | |
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