‘The Last Broadcast’ is the second installment in the series of This War of Mine: Stories. Based on the idea by highly talented Meg Jayanth (80 Days) this episode explores the role of truth in a time of despair.
This long-awaited DLC introduces a completely new scenario, along with new gameplay mechanics, playable civilians and multiple endings, significantly surpassing in scale first episode in the series (The Father’s Promise).
This long-awaited DLC introduces a completely new scenario, along with new gameplay mechanics, playable civilians and multiple endings, significantly surpassing in scale first episode in the series (The Father’s Promise).
This long-awaited DLC introduces a completely new scenario, along with new gameplay mechanics, playable civilians and multiple endings, significantly surpassing in scale first episode in the series (
The Father’s Promise
As a radio-operator broadcasting in a war-torn city, face the dilemma of whether there is a line beyond which the truth can be sacrificed. As Ira Glass once said: ‘In radio you have two tools. Sound and silence.’
First episode of This War of Mine: Stories (Father’s promise) can be bought:
Second episode of This War of Mine: Stories (The Last Broadcast) can be bought:
Seson pass for This War of Mine: Stories (all 3 episodes) can be bought:
here
This long-awaited DLC introduces a completely new scenario, along with new gameplay mechanics, playable civilians and multiple endings, significantly surpassing in scale first episode in the series (
The Father’s Promise
As a radio-operator broadcasting in a war-torn city, face the dilemma of whether there is a line beyond which the truth can be sacrificed. As Ira Glass once said: ‘In radio you have two tools. Sound and silence.’
First episode of This War of Mine: Stories (Father’s promise) can be bought:
Second episode of This War of Mine: Stories (The Last Broadcast) can be bought:
Seson pass for This War of Mine: Stories (all 3 episodes) can be bought:
here
As a radio-operator broadcasting in a war-torn city, face the dilemma of whether there is a line beyond which the truth can be sacrificed. As Ira Glass once said: ‘In radio you have two tools. Sound and silence.’
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel(R) Core(TM)2 Duo 2.4, AMD Athlon(TM) X2 2.8 Ghz | Intel(R) Core(TM)2 Quad 2.7 Ghz, AMD Phenom(TM)II X4 3 Ghz |
VRAM | 512 MB | 1 GB |
RAM | 2 GB RAM | 4 GB RAM |
OS | Windows XP SP3 (32 bit) / Vista | Windows 7/Windows 8/Windows 10 |
Graphics Card | Geforce 9600 GS, Radeon HD4000, Shader Model 3.0, 512 MB | GeForce GTX 260, Radeon HD 5770, 1024 MB, Shader Model 3.0 |
Direct X | Version 9.0c | Version 9.0c |
SOUND CARD | DirectX compatible | DirectX compatible |
HDD Space | 5 GB free | 5 GB free |
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel(R) Core(TM)2 Duo 2.4, AMD Athlon(TM) X2 2.8 Ghz | Intel(R) Core(TM)2 Quad 2.7 Ghz, AMD Phenom(TM)II X4 3 Ghz |
RAM | 2 GB RAM | 4 GB RAM |
OS | 10.6 | 10.6 |
Graphics Card | Geforce 9600 GS, Radeon HD4000, Shader Model 3.0, 512 MB | GeForce GTX 260, Radeon HD 5770, 1024 MB, Shader Model 3.0 |
SOUND CARD | Integrated | Integrated |
Minimum System Requirements | Recommended System Requirements | |
CPU | Intel(R) Core(TM)2 Duo 2.4, AMD Athlon(TM) X2 2.8 Ghz | Intel(R) Core(TM)2 Quad 2.7 Ghz, AMD Phenom(TM)II X4 3 Ghz |
RAM | 2 GB RAM | 4 GB RAM |
OS | Ubuntu 12.04 | Ubuntu 14.04 |
Graphics Card | Geforce 9600 GS, Radeon HD4000, Shader Model 3.0, 512 MB | GeForce GTX 260, Radeon HD 5770, 1024 MB, Shader Model 3.0 |
SOUND CARD | Integrated | Integrated |