No Name War is a real-time strategy developed by the Romanian AMC Creation team. The action of the game was set on Earth in a distant future and tells the story of a conflict waged by three nations, i.e. Ktonians, Khloona and Qaldars. Each of them differs in appearance, technology, units and above all in style of play. The salt of this production are battles fought on a really huge scale, not only on land, but also at sea and in the air. Under our command there are both land forces, aviation and navy, which gives a total of more than 80 types of units (infantry, armored vehicles, planes, battle ships, etc.), which can be equipped with more than 200 types of weaponry, ranging from primitive weapons in the style of a machete or crossbow, to sophisticated missiles with enormous impact force and undetectable fighters for radar. Of course, we get access to particular types of weaponry gradually, depending on which type of weapon we command and the degree of technological development we find ourselves in. Each unit can be upgraded and repaired if necessary.
As befits a racial RTS, the construction and development of bases and the acquisition of raw materials could not be lacking here. In total, the game contains more than 70 different buildings, factories and defensive installations grouped into three technological trees. For each nation, the authors have prepared one campaign consisting of 18 scripts combined with a coherent plot. Like in Warcraft III, there are heroes/independent commanders who have their own individual skills and qualities, e.g. raising the morale of troops. No Name War uses an advanced graphical engine (the whole area, units and buildings are switched to full three-dimensional graphics, the action takes place in dynamic atmospheric and climatic conditions, daily cycle, seasons, up to 100 thousand polygons on the screen).
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