This content requires the base game Fantasy Grounds on Steam in order to play.
## About This Content
## D&D Harried in Hillsfar
A D&D Expeditions Adventure
In the village of Elventree, near the oppressive city of Hillsfar, a recent
string of strange occurrences has the locals on edge. The factions have
gathered here on the borders of the forest of Cormanthor to determine what’s
happening. Is this the machinations of Hillsfar, or something more? Five one-
hour mini-adventures for 1st-2nd level characters.
Adventure Code: DDEX3-1
## About D&D Adventure League Play
This adventure is official for D&D Adventurers League play. The D&D
Adventurers League is the official organized play system for DUNGEONS &
DRAGONS. Players can create characters and participate in any adventure
allowed as a part of the D&D Adventurers League. As they adventure, players
track their characters’ experience, treasure, and other rewards, and can take
those characters through other adventures that will continue their story.
D&D Adventurers League play is broken up into storyline seasons. When players
create characters, they attach those characters to a storyline season, which
determines what rules they’re allowed to use to create and advance their
characters. Players can continue to play their characters after the storyline
season has finished, possibly participating in a second or third storyline
with those same characters. A character’s level is the only limitation for
adventure play. A player cannot use a character of a level higher or lower
than the level range of a D&D Adventurers League adventure.
If you’re running this adventure as a part of an organized event or at certain
conventions, you’ll need a DCI number (see Wizards of the Coast website for
more information). This number is your official Wizards of the Coast organized
play identifier. If you don’t have a number, you can obtain one at a store
event. Check with your organizer for details.
For more information on playing, running games as a Dungeon Master, and
organizing games for the D&D Adventurers League, please visit the D&D
Adventurers League home. see Wizards of the Coast website for more
information.
_Conversion by:_ Chris Jernigan and Brian Mccray
Released on September 14, 2015. Designed for Fantasy Grounds version 3.1.2 and
higher.
Requirements: A license for Fantasy Grounds (Standard or Ultimate) or an
active license subscription, with the built-in 5E Ruleset.
Recommended: D&D Basic Rules, D&D Complete Core Class Pack or D&D Character
Customization Pack, D&D Complete Monster Class Pack. The Complete Core Monster
Pack is necessary for viewing monster images from the Monster Manual.
Minimum System Requirements | Recommended System Requirements | |
CPU | 1.6 GHz or higher processor | 2.0 GHz or higher processor |
RAM | 1 GB RAM | 4 GB RAM |
OS | Windows 7x , 8x or 10x | Windows 7x , 8x or 10x |
Graphics Card | Graphics card recommended | DirectX or OpenGL compatible card. |
Direct X | Version 9.0c | Version 9.0c |
SOUND CARD | a sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord. | a sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord. |
HDD Space | 500 MB available space | 2 GB available space |
Minimum System Requirements | Recommended System Requirements | |
CPU | 1.6 GHz or higher processor | 2.0 GHz processor or higher |
RAM | 1 GB RAM | 4 GB RAM |
OS | 10.6.8 or newer | 10.6.8 or newer |
Graphics Card | Graphics card recommended | DirectX 9.0 compatible video adapter |
SOUND CARD | A sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord. | A sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord. |
HDD Space | 500 MB available space | 2 GB available space |