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## About This Content
## Castles & Crusades DB2: Crater of Umeshti
A Castles & Crusades Adventure module for Fantasy Grounds
_Thousands of years ago by the recollections of those elves still alive to
recall the fable, a great time of tumult and chaos reigned across the
universe. In that time the ancient citadel city of Umeshti was known as a
bastion of civilization through the dark night of conflict and madness.
Temples to the gods and towers of wizardry were erected, as were libraries and
civic enterprises designed to preserve and protect the knowledge that the
firstborn civilizations had worked so hard to gain. Art and science
flourished, as did the first development of music and poetry. Travelers from
far and wide, including those who traveled across the many planes considered
Umeshti a home away from home, bringing esoteric relics and fantastic wealth
with them.
As is often the case, this great civilization thrived and grew, until outside
powers began to covet its success. Deities not worshipped within the city
began to hurl curses upon its citizens, raining down deific plagues, or
striking it divine storms and hordes of monstrous beasts. Despite this, the
citizenry showed great inner strength and resolve, facing each new disaster
with its own set of champions and brave protectors.
In the end, the sages are uncertain, but it is said that during a great war
between the gods, a meteor was hurled at Umeshti, driving a shaft into the
earth that stretched for hundreds of feet beneath the surface, completely
obliterating all but the scantest trace of the powerful society which had once
lived there.
All that remains now is a massive crater, high atop a mountain plateau, and
the darkened shaft at the bottom of the crater, said to lead to treasures
unimaginable and profound, if any survive to retrieve them.
In the millennia since the destruction of Umeshti, the gaping sink-hole at the
center of the crater has been the source of much controversy and speculation.
That the area surrounding the shaft left behind by the meteor is infested with
all manner of monstrous beast and twisted goblinoid is well documented by
those adventurers who have returned alive from expeditions to the crater._
The Crater of Umeshti is a good old fashioned dungeon crawl. Characters enter
the Crater and delve into its depths. They find foes both great and small and
face them in battles of blade or wit in order to relieve them of their
treasure. They face puzzles, traps, and uncover secrets and mysteries which
inevitably lead the characters to greater power and fortune. The Crater of
Umeshti may be incorporated with its other parts into a fantastic campaign,
leading characters from levels 2-5 to greater and greater strength and
prestige.
The crater is designed with the intent of repeated forays into its depths
using a nearby settlement of the CK’s choice or the characters design to re-
stock, refurbish and re-supply. This settlement may be found in pre-made
adventure sourcebook of which there are many in both D20 and Castles and
Crusades various product lines such as Yggsburg by Gary Gygax, or this authors
own city settings such as Dro Madras or that incorrigible chain of cross
dimensional taverns known by most as “The Roadhouse” and referred to by a
knowledgeable few as “Dirty’s”. See The Haunted Highlands by Troll Lord Games
for more details on Dirty Bowbe’s Roadhouse and its environs.
For 4-6 characters of levels 3-5.
The difficulty and level needed to overcome new obstacles increases as the PCs
delve deeper into the sinkhole in the center of the crater. The adventure
requires nothing more than the Castles and Crusades Players Handbook, however
Castle Keepers or the CK may find the Castles and Crusade: Monsters and
Treasure book by Troll Lord Games to be helpful in running the adventure.
Begin the Adventure with: DB1 The Haunted Highland The difficulty and level
needed to overcome new obstacles increases as the PCs delve deeper into the
sinkhole in the center of the crater. The adventure requires nothing more than
the Castles and Crusades Players Handbook, however Castle Keepers or the CK
may find the Castles and Crusade: Monsters and Treasure book by Troll Lord
Games to be helpful in running the adventure.
_Conversion by:_ Alan Neilson
Released on December 14, 2010. Designed for Fantasy Grounds version 2.9.9 and
higher.
Requires: An active subscription or a one time purchase of a Fantasy Grounds
Full or Ultimate License and a one time purchase of the Castles & Crusades
ruleset.
Minimum System Requirements | Recommended System Requirements | |
CPU | 1.6 GHz or higher processor | 2.0 GHz or higher processor |
RAM | 1 GB RAM | 4 GB RAM |
OS | Windows XP, Vista, 7x , 8x or 10x | Windows XP, Vista, 7x , 8x or 10x |
Graphics Card | Graphics card recommended | Graphics card recommended |
Direct X | Version 9.0c | Version 9.0c |
SOUND CARD | N/A | N/A |
HDD Space | 500 MB available space | 2 GB available space |
- FUSER – Shawn Mendes – “Higher”
- FUSER – Surf Mesa ft. Emilee – “ily (i love you baby)”
- FUSER – The Clash – “Should I Stay or Should I Go”
- FUSER – The Killers – “Mr. Brightside”
- FUSER – The White Stripes – “Seven Nation Army”
- FUSER – Tiësto – “Red Lights”
- FUSER – Vengaboys – “We Like to Party! (The Vengabus)”
- FUSER – Venue Pack: Take Me With You
- FUSER – Winnage – “The Night Porter”
- FUSER – ximena – “pi de limón”
- Fusion Relics
- Futanari Quest – Wallpaper Pack
- Futuclass – Hydrogen & Oxygen
- Futuclass – Oxygen Escape Room
- Futuclass – Reaction Balancing I