BattleRise is a fast-paced mix of strategy and RPG-style combat. It’s a game about collecting adventurous champions, who team up against their invading arch-rivals in epic turn-based battles, rooted in a deep fantasy world. The game is expected to flesh out the popularity of mobile collectible RPGs by delivering values like never seen before:
-Grand scale adventure featuring endless hours of action-packed experience
-In-game events greatly depend on player’s actions
-Compelling characters, true to the classic fantasy
-Limitless team-building scenarios with powerful items and enhancements
-Sensible progression system with fair reward acquisition
“We’re putting our focus into making a fun new experience. A game that’s easy to play, but has a lot of depth at the same time. The story behind is very important to us”. -Michal Stasiak, SoDigital CEO
In BattleRise, the players must go in a head-to-head battles in order to increase their ladder ranks, and may cooperate in numerous raids or events. Constant experiments, training, as well as choosing from a variety of weapons and enhancements are essential to build a dominant team.
Closed beta is coming in Q4 2018, while soft launch is set to be released in Q1 2019.
BattleRise: Kingdom of Champions will be available for free on Android and iOS.
In a mysterious and grand world of fantasy, two primary forces of Lumen and Tenebris battled on a great scale to achieve total domination. Lumen featured the beings who symbolised light, movement, harmony, morality and life. While Tenebris were the lords of darkness, stagnation, rivalry, sin, and death. It all began with the Primordial Clash, a battle for grounds, where both fractions were created. In retrospective, Tenebris used the means of deception that made Lumen to sacrifice themselves by breaking the structure of both forces. This desperate act led to the creation of time and reality, which formed as the Thousand Planes. Dimensions with unstable and chimeric structures, that brought disturbance to the balance of universe. Thereupon, from the darkness of that primal clash, something extraordinary emerged... a pure, stoic, cold, and emotionless force that strived to establish a new, absolute balance at all costs. It was called Entropy, a being with limitless power that created a Gate on the borders of Thousand Planes to stabilize the structure of universe. This has exhausted Entropy so much so that it fell into a deep and long sleep.
Shortly after, from the shreds of Lumen were created the beings of light called Redeemed - first humans, seraphims and children of nature. Meanwhile, the decaying bodies of Tenebris spawned fire and death creatures known as Sinners - undead, vampires, and demonic legion. Both resided in two neighboring dimensions, between which, the Gate stood open... This made their first contact possible, after which the two fought a great war that lasted for hundred of years, exhausting all the armies. The impaired Redeemed and Sinners were too weak to continue the conflict. It forced them to sign a non-aggression pact and close the Gate with mysterious artifacts, not knowing that they were left by their ancestors.
This solution proved to be surprisingly effective, as for many centuries no one has tried to break the Seal entirely. However, some cunning adventurers, bandits, and undead managed to find some gaps in the Gate’s mechanism, what let them make it to the other side of the gate. These incidents, mostly in the form of attacks, forced the parties to crush any resistance as well as increase their watch over the Gate. Some more than others, as Redeemed spared intruders who posed no potential threat, while Sinners thrived in imprisoning anybody bold enough to step foot over the Gate.
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