This hardcore hard style with high penalty and high reward requires players to deeply understand the complete motion system and various values, weapon activity, counterattack, enemy fury and execution, etc., with the uninterrupted fast-paced attack and defense of the enemy and the enemy, let the player experience Stimulating battle.
## About This Game
A third-person fast-paced action game by the FrenzyZone team, where the player
will play an orc girl in a sci-fi city.
The hard-hitting style brought about by high punitiveness will force the
player to understand the complete motion system of the game, making the depth
of the game more prominent, and will bring more possibilities of repeated
playability, and the stimulation brought by this difficulty. Will give players
a higher sense of accomplishment and challenge.
As a highly difficult game, we encourage players to be active in uninterrupted
battles. The various elements of the game such as weapon activity and
execution, counterattack, madness, etc. are all interlocking, so that the
whole game is maintained. In the stimulating battle without a cold field.
There is no blood return item in this game. The only way to recover from the
previous mistakes is to stop the battle to kill the enemy and use the
“execution” to kill the blood. This system will encourage the player to
maintain. In the high-heat battle, but also said that in this battle, there is
no option to retreat, the only way to win is to face the enemy and kill a
## “Execution”: It is your only way to break the enemy.
When the protagonist attacks the enemy, it will accumulate the enemy’s “stun
value”. When the episode is full, it will trigger the dizzy state. At this
time, the execution can make a quick and critical strike to the target;
however, the enemy’s “dizziness value” will decrease with time. Players are
constantly retreating in battle or unable to play high-connected attacks. The
previously accumulated dizziness value will fall short, and even the enemy
will enter a tricky “crazy state.”
In the execution of the action, the player will not receive any damage, and
can also restore the blood volume, which is one of the main points of the
combat system in this game; if this technology is used well, it can even be
used to offset the enemy attack, or in the high-speed melee. Take a breather
## “Weapon Activity”: Pleasing your weapons will make them even more deadly.
The active class will directly reflect the player’s combat performance.
Maintaining the multi-variable COMBO will enhance the active class. As the
class is higher, the damage and dizziness given by the weapon will increase,
and even the super-high damage can occur. One hit will kill; but it should be
noted that the activity will decrease with time, which means that if the
player is constantly hit or throws out of the battle, the player will be in a
## “Frenzy”: Any trauma will only make your enemies more bloodthirsty.
Like the players, the enemies of this game are fighting with the will to die,
the enemy who is hurt will not retreat, but will enter the mad state,
determined to go with you; the enemy in this state will be uninterrupted The
crazy attack and the unstoppable brute force attack; if the player arbitrarily
attacks, it will cause a lot of maddening enemies on the field, making the
battle situation into an irreversible chaos.
## “Beast mode”: sacrifice your own attack power in exchange for a line of
Accumulated activity to the third stage can enter the animalization mode, the
protagonist will abandon the weapon to extend the claw from the mechanical
prosthetic limb, attack the enemy at high speed, and greatly increase the
dizziness value and slightly restore the blood volume during the
animalization, but the damage Will be reduced; in this state the main
character will be hit more damage, although it is a life-saving straw in a
critical moment, but it is also a double-edged sword.
## “Counterattack”: Insight into your enemy, attack with a precise timing,
and reverse the battle.
Dashing is useful, but the effectiveness of counterattacks is even more
deadly. In the game, players can attack almost all the enemy’s attacks, so as
to break the damage and cause the enemy to stun; but the timing is quite
demanding, a failure will make you seriously injured, even lost a small Life.
This technique requires the player to see through the enemy’s attack and
launch it early. Even when the most accurate timing is launched, it can even
make a perfect counterattack, greatly increasing the dizziness and immediately
killing the enemies in front of you.
## “Chain execution”: The fearless knife peaks and rains, turning the
battlefield into human purgatory.
Entering the mad enemy will make an unstoppable brute force attack, even the
ordinary counterattack can not offset all the damage, is one of the most
deadly threats on the field; if the player chooses to face the enemy
positively, the timing is extremely accurate After launching a perfect
counterattack, it will result in a highly executed chain execution, ignoring
any state of all enemies, and ending any unfortunate enemies on your field.
The number of chains in the chain execution will depend on your active level.
If the player is lucky enough to trigger a massacre that may even cause the
battle to be emptied instantly, it is a high-risk and high-paying
representative in the game.
## “Organizational Weapon”: Smoothly transforms weapon types in two modes.
The combination of traditional Japanese-style cold weapons and science fiction
organs, players can smoothly switch between the two weapons.
The protagonist holds a deformable jet samurai sword and a mechanical scabbard
to eject the enemy’s attack by speeding up the samurai knives and the
mechanical scabbard of the bulletable switch section. This design is not a
simple styling feature, but the use of science fiction organs to enable the
protagonist to achieve the difficult and gorgeous action that ordinary cold
weapons can not make, and to turn the system of switching weapons into a
special attack action rather than incompatible with the combat system.
The jet samurai sword can be combined with a mechanical scabbard with a muzzle
to form a shelling knife for the knife side. The two types have different
attack speed, damage and various values; and two types of weapons Combine
taps, hits, special attacks, deformations, and dodge attacks to create a
variety of moves.
” Injection Samurai Knife “: Modularize the samurai sword machine and
install a small turbo nozzle on the back of the knife, start acceleration in
the slash or use the jet to move at high speed, and use the jet samurai knife
to have a faster speed. Attack speed and high flexibility, but the weapon
attack range is short, relying on its mobility to achieve more flexible links.
” Mechanical Scabbard “: It is a small hand-held railgun. It is a
combination of the upper handle rail and the lower handle rail. There is a
trigger next to the sheath, which gives the enemy unexpected surprises in the
link. From the shelling, the scabbard can be used as a crowbar to attack the
” Cannon Slash “: Connect the mechanical scabbard to the tail of the samurai
sword to form a sickle in the medium-long attack range. The rear muzzle can be
used as a weapon and can also be used as a propeller to spur a large number of
enemies in a chaotic war. The use of a cannon has a high range and range
attack, but the swinging action is large and lacks maneuverability.
## “The enemy”: The army of iron and blood will come to you.
The protagonist has an agile body and powerful weapons, but the enemy is not a
fuel-efficient lamp. The various types of enemies and armor match each other,
and special elite enemies, composed of various configurations of troops, near
and medium-range different positioning enemy People walk and match each other
and surround the attack.
## “City”: A mechanical demon that travels through the labyrinth and sighs.
The player operates the protagonist and breaks through the barriers in the
city. The level is designed as a three-dimensional map that echoes the front
and back. You can see the scene of the battle just in the back of the
checkpoint, which makes people know clearly that they are fighting in the same
## Mature Content Description
The developers describe the content like this:
This Game may contain content not appropriate for all ages, or may not be
appropriate for viewing at work: Nudity or Sexual Content, Frequent Violence
or Gore, General Mature Content
|Recommended System Requirements|
|CPU||Intel® Core™ i7-6850K CPU @ 3.60GHz|
|RAM||16 GB RAM|
|OS||windows 10, windows 7|
|Graphics Card||GeForce GTX 1080|
|Direct X||Version 12|
|HDD Space||6 GB available space|
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