More than one puzzle in Full Throttle is solved by kicking something, which neatly illustrates what makes it different from most point-and-click adventures. Protagonist Ben is a tough, gruff biker. A burly slab of meat stuffed into a leather jacket with a chin you could polish stone on. And this plays into every aspect of the game, from the puzzles and storyline, to the hard rock soundtrack.
Many of us playing adventure games today probably got our start during the genre’s Golden Age, cutting our teeth on classic point-and-click adventures from LucasArts and Sierra. By the time Monkey Island and Day of the Tentacle co-designer Tim Schafer was kicking the tires of his new biker-themed graphic adventure, the genre was transitioning to the medium of CD-ROMs, allowing for noticeable a...