The below chapter of the guide to Marvel’s Spider-Man contains a description of all modifications available for your costumes. Subsequent modifications become available as your character progresses to higher levels and you unlock new missions.
At any given time, the suit can have up to three mods installed – they influence one of the four parameters of the suit: Defense, Attack, Stealth, Traversal.
Battle Tech
Cost: 1 Crime Token.
Description: Gadget attacks generate focus.
Gel Padding
Cost: 1 Backpack Token, 3 Crime Tokens.
Description: Reduced melee damage.
Long Range Scanner
Cost: 1 Landmark Token, 1 Backpack Token.
Description: Increased range of the augmented reality scanner lets you see items from farther away.
Combat Analyzer
Cost: 1 Landmark Token, 1 Crime Token.
Description: Increased XP from defeating enemies.
Discharge Power Cells
Cost: 1 Landmark Token, 3 Crime Tokens.
Description: A perfect dodge temporarily boosts damage.
Silent Step
Cost: 2 Landmark Tokens, 1 Backpack Token.
Description: Enemies need more time to detect you when in stealth.
Ballistic Inserts
Cost: 1 Landmark Tokens, 2 Crime Tokens.
Description: Decreased projectile damage.
Scavenger
Cost: 1 Research Token, 3 Crime Tokens.
Description: Finishers yield gadget ammo.
Kinetic Power Cells
Cost: 3 Crime Tokens, 1 Challenge Token.
Description: Faster Focus generation.
Reactive Lenses
Cost: 2 Research Tokens, 4 Crime Tokens.
Description: Reduces the effects of flashbang and stun grenades.
Webbed Striker
Cost: 2 Research Tokens, 3 Crime Tokens.
Description: Web attacks generate more Focus.
First Aid
Cost: 2 Research Tokens, 2 Crime Tokens.
Description: Increased HP regeneration with the Focus bar.
Bio Scanner
Cost: 3 Research Tokens, 1 Base Token.
Description: Scanned enemies remain highlighted until the beginning of the fight.
Full Charge Capacitors
Cost: 2 Research Tokens, 1 Challenge Token.
Description: Increased damage when your HP is 100 or higher.
Threat Sensors
Cost: 2 Research Tokens, 1 Base Token.
Description: A perfect dodge triggers bullet time.
Charged Outer Mesh
Cost: 2 Research Tokens, 5 Crime Tokens.
Description: The plasma-emitting mesh electrifies the surface of the costume, stunning the enemies that touch it. The bar has to recharge.
Metabolic Converter
Cost: 3 Research Tokens.
Description: Chance for creating gadget ammo upon receiving damage.
Bio Mesh
Cost: 2 Landmark Tokens, 6 Crime Tokens.
Description: An amount of damage can be received without breaking the combo meter.
Blast Plates
Cost: 6 Crime Tokens, 6 Challenge Tokens.
Description: Decreased rocket damage.
Life Support
Cost: 3 Research Tokens, 3 Challenge Tokens.
Description: Automatically uses up Focus to heal you when the HP becomes critically low.
Ferromagnetic Harness
Cost: 2 Base Tokens, 4 Challenge Tokens.
Description: Reduces the stun time caused by electric truncheons and weapons.
Stormbolt Discharger
Cost: 4 Research Tokens, 6 Crime Tokens.
Description: During air combat, you create electrical charges which are released in ground combat.
Proximity Sensor
Cost: 6 Challenge Tokens, 3 Landmark Tokens.
Description: Reveals photo locations on the map.
Gadgets description in Marvel’s Spider-Man
Web Shooters
Gadget description: Web Shooters with a high rate of fire. Shot the enemies to pin them down to walls.
Upgrades:
Upgrade name |
Upgrade cost |
Description |
Web Shooter Recharge Time I |
3 Crime Tokens | Web Shooters fill up faster. |
Increased Gadget Shot Capacity I |
1 Backpack Token, 2 Crime Tokens | Gadget Shot Capacity increased by 2. |
Web Shooter Recharge Time II |
1 Landmark Token, 4 Crime Tokens | Web Shooters fill up faster. |
Increased Gadget Shot Capacity II |
1 Backpack Token, 5 Crime Tokens | Gadget Shot Capacity increased by 2. |
Web Shooter Constrain Time |
1 Landmark Token, 2 Backpack Tokens | Increases the amount of time the enemies are constrained with the web. |
Impact Web
Gadget description: A powerful blow with the web, which immediately constrains enemies.
Upgrades:
Upgrade name |
Upgrade cost |
Description |
Increased Gadget Shot Capacity I |
1 Landmark Token, 2 Backpack Tokens | Total gadget shots increased by 1. |
Impact Web Shock Range I |
1 Backpack Token, 2 Crime Tokens | The Impact Web pushes enemies back further |
Increased Gadget Shot Capacity II |
1 Landmark Token, 2 Backpack Tokens | Total gadget shots increased by 1. |
Impact Web Shock Range II |
1 Landmark Token, 5 Crime Tokens | The Impact Web pushes enemies back further. |
Impact Web Cascade |
1 Base Token, 4 Challenge Tokens. | The enemies pushed back with the Impact Web spread the web onto near allies. |
Spider-Drone
Gadget description: Spider-Drone will search for nearby enemies and attack them with electrical charges.
Upgrades:
Upgrade name |
Upgrade cost |
Description |
Increased Gadget Shot Capacity I |
1 Landmark Token, 2 Backpack Tokens | Total gadget shots increased by 1. |
Backup Batteries |
1 Landmark Token, 4 Crime Tokens | Drones can deliver more attacks before shutting down. |
Increased Gadget Shot Capacity II |
1 Landmark Token, 2 Backpack Tokens | Total gadget shots increased by 1. |
Overcharge Coils |
2 Backpack Tokens, 2 Challenge Tokens | Drones deal more damage. |
Electric Web
Gadget description: The Electric Web stuns enemies and spreads onto their allies nearby.
Upgrades:
Upgrade name |
Upgrade cost |
Description |
Increased Gadget Shot Capacity I |
1 Landmark Token, 4 Crime Tokens | Total gadget shots increased by 1. |
Electric Web Stun Time I |
2 Backpack Tokens, 2 Challenge Tokens | The enemies hit with the Electric Web remain stunned for longer. |
Increased Gadget Shot Capacity II |
1 Landmark Token, 2 Backpack Tokens | Total gadget shots increased by 1. |
Electric Web Stun Time II |
2 Backpack Tokens, 2 Challenge Tokens | The enemies hit with the Electric Web remain stunned for longer. |
Electric Web Range Improvement |
1 Landmark Token, 2 Backpack Tokens | The Electric Web spreads onto nearby enemies. |
Web Bomb
Gadget description: A proximity mine that instantly constrains all within the range.
Upgrades:
Upgrade name |
Upgrade cost |
Description |
Increased Gadget Shot Capacity I |
1 Landmark Token, 3 Crime Tokens | Total gadget shots increased by 1. |
Web Bomb Explosion Range I |
1 Backpack Token, 4 Crime Tokens. | Increases the bomb’s range. |
Increased Gadget Shot Capacity II |
2 Base Tokens, 1 Landmark Token | Total gadget shots increased by 1. |
Web Bomb Explosion Range II |
2 Backpack Tokens, 2 Challenge Tokens | Increases the bomb’s range. |
Trip Mine
Gadget description: A laser-sensor mine that instantly immobilizes enemies.
Upgrades:
Upgrade name |
Upgrade cost |
Description |
Increased Gadget Shot Capacity I |
2 Backpack Tokens, 2 Challenge Tokens | Total gadget shots increased by 1. |
Increased Gadget Shot Capacity II |
2 Backpack Tokens, 3 Challenge Tokens | Total gadget shots increased by 1. |
Gadget description: Emits sound waves that push enemies back.
Upgrades:
Upgrade name |
Upgrade cost |
Description |
Increased Gadget Shot Capacity I |
1 Backpack Token, 4 Crime Tokens | Total gadget shots increased by 1. |
Expansion Nozzle |
1 Research Token, 2 Base Tokens | Wider shockwave. |
Increased Gadget Shot Capacity II |
1 Backpack Token, 2 Challenge Tokens | Total gadget shots increased by 1. |
Super Charger |
2 Backpack Tokens, 3 Challenge Tokens | Increased range. |
Gadget description: Elevates enemies and keeps them in the air for a while.
Upgrades:
Upgrade name |
Upgrade cost |
Description |
Increased Gadget Shot Capacity I |
1 Landmark Token, 1 Backpack Token | Total gadget shots increased by 1. |
Suspension Matrix Durability |
4 Crime Tokens, 2 Challenge Tokens | The matrix works for longer. |
Increased Gadget Shot Capacity II |
2 Base Tokens, 4 Crime Tokens | Total gadget shots increased by 1. |
Suspension Matrix Ray |
2 Base Tokens, 2 Backpack Tokens | Increased range. |
Weight Lifting |
2 Backpack Tokens, 4 Challenge Tokens | Allows you to lift heavier enemies. |
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