Overview
Synopsis
This is the official guide for Memoirs of Murder: Welcome to Hidden Pines.
This guide won’t tell you when to zoom into a location; the screenshots show each zoom scene.
Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
Use the Map to fast travel to a location.
Author
Margie B
Quoted From
https://www.bigfishgames.com/blog/walkthrough/memoirs-of-murder-welcome-to-hidden-pines-strategy-guide-hints-cheats-codes-tips-tricks/
- Place SURFING EMBLEM; take LEG ROPE (D).
- Walk down; pan left.
- Use MIRROR and LEG ROPE; select (E).
- Enter (F).
- Knock (G).
- Take DARTS 1/3 (H).
- Go to Pier Descent.
- Talk (I1).
- HERBICIDE and SPRAYER on WATER BOTTLE; receive WEED KILLER.
- Use WEED KILLER (I2). Play HOP; receive SEASHELL. Take Clue on scene.
- Return to Boardwalk.
- Place SEASHELL (K); look at note and take WIRE (L).
- Walk down; pan left.
- Open; look at note and take SHIP’S WHEEL (M1). Use WIRE (M2).
- Solution (N-O-P).
- Take COORDINATES (Q).
- Go to Fishing Boat.
- Place COORDINATES (R).
- Solution (S): D3-E2-F3-G2 (1-2-3-4).
- D3-F6-D6-B5-C8 (1-5-6-7-8).
- D3-C5-F5-G7-D6-E7 (1-9-10-11-6-12).
- Take CAPTAIN’S LOG.
- Go to Pier Descent.
- Give CAPTAIN’S LOG (T); take VALVE (U).
- Go to Fishing Boat.
- Place and turn VALVE (V); take SHIP EMBLEM (W).
- Place SHIP EMBLEM (X); select. Play HOP; receive INVITATION.
- Go to Fish Market.
- Use INVITATION (Y).
- Talk (A).
- Take DARTS 2/3, SHOELACE, and CORKED JAR (B).
- Place SHIP’S WHEEL; take DARTS 3/3 and PENCIL (C).
- Place DARTS 3/3 (D).
- Solution (E).
- Take WRENCH.
- Walk down.
- Use WRENCH (F); take CORKSCREW (G).
- CORKSCREW on CORKED JAR; take CROSS GATE KEY and KNOB.
- Go (H).
- Place KNOB (I); take HOT TEA (J).
- Walk down.
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